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#Actualcodejockey

Posted 24 October 2012 - 01:39 AM

"I gotten significant performance improvements from doing this."

That one is using a sheet of seemless textures which is only ONE texture and they calulate the UV coords in the shader to arrive at the seemless texture.

I'm new/noob to pixel shaders and the math so I'm sure mine won't ever be improved until I manage to get a further education in mathmatics and video game programming at a industry professional level. Just something to help the curious.

#1codejockey

Posted 24 October 2012 - 01:36 AM

"I gotten significant performance improvements from doing this."

That one is using a sheet of seemless textures which is only ONE texture and they calulate the UV coords in the shader to arrive at the seemless texture.

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