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#Actualsimpler

Posted 24 October 2012 - 10:19 AM

If I set vbd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ then ID3D11Device::CreateBuffer() doesn't work, which I don't understand.

#1simpler

Posted 24 October 2012 - 10:15 AM

If I set vbd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ then ID3D11Device::CreateBuffer() doesn't work. Why is that?

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