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#ActualCryZe

Posted 24 October 2012 - 10:33 AM

He could still do it in a pixel shader by writing the results to an Unordered Access View at the modified positions instead of to a Render Target. I would recommend a gather approach instead of scatter approach, though, as it might synchronisation of the individual threads, while all the threads are independent when implementing a gather based approach.

#2CryZe

Posted 24 October 2012 - 10:31 AM

He could still do it in a pixel shader by writing the results to an Unordered Access View at the modified positions instead of to a Render Target.

#1CryZe

Posted 24 October 2012 - 10:30 AM

He could still do it in a pixel shader and write the results to an Unordered Access View to the modified positions instead of to a Render Target.

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