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#ActualTasaq

Posted 24 October 2012 - 11:47 AM

Hi everyone,

I am writing my own model class to use with openGL. When playing with assimp i noticed that there are always to many vertices. I created simple box in max (12 polys, 8 verts). When I load it with assimp it says it got 24 verts. When loading the model I added aiProcess_JoinIdenticalVertices. Without it mNumVertices says there are 36 verts (which seems more legit for me). I also tried different file formats but no luck. why it won't show 8? Am I missing/don't know something?

#1Tasaq

Posted 24 October 2012 - 11:08 AM

Hi everyone,

I am writing my own model class to use with openGL. When playing with assimp i noticed that there are always to many vertices. I created simple box in max (12 polys, 8 verts). When I load it with assimp it says it got 24 verts. When loading the model I added aiProcess_JoinIdenticalVertices. Without it mNumVertices says there are 36 verts (which seems more legit for me). I also tried different file formats but no luck. why it won't show 8? Am I missing/don't know something?

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