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#Actualmv348

Posted 25 October 2012 - 10:52 PM

I, like you, studied OpenGL about ten years ago and recently was looking for good materials to update me, without starting from scratch. I had surprisingly little luck locating a textbook that had the topics I was looking for. This book got my attention, but I felt like it covered too much of what I already knew. I have read other books in the Morgan-Kauffman series, though, and they were pretty great!

I know its not a textbook, but since you are in the same boat I was in, I would very highly recommend these tutorials. Even if you arent using Linux, there is actually nothing Linux Specific about any of the tutorials other than the fact that there are no Visual Studio project files. Moreover I recently spoke with the author, who told me they are working on creating Visual Studio Project files so the tutorials won't be linux specific anymore.

These tutorials are extremely good and very concise. I would even suggest starting at tutorial 1. The author never uses any immediate mode rendering. He uses vertex buffer objects and shaders from the start. So even in tutorial 1 you should be learning new stuff. The first few tutorials are very brief, and they get longer as the topics get more complex.

The author also constructs a lot of wrapper classes and essentially builds a graphics engine during the course of the tutorials. I am up to Tutorial 33 and I couldn't be happier with how much I've learned. Needless to say, I'm all about these tutorials!

The only criticism I could make other than the Visual Studio Project files not being available (yet) is that the tutorials use a left-handed coordinate system, while OpenGL tutorials (from my experience) are traditionally right handed. Can be confusing if you choose to combine techniques from other online tutorials or textbooks.

#2mv348

Posted 25 October 2012 - 10:52 PM

I, like you, studied OpenGL about ten years ago and recently was looking for good materials to update me, without starting from scratch. I had surprisingly little luck locating a textbook that had the topics I was looking for. This book got my attention, but I felt like it covered too much of what I already knew. I have read other books in the Morgan-Kauffman series, though, and they were pretty great!

I know its not a textbook, but since you are in the same boat I was in, I would very highly recommend these tutorials. Even if you arent using Linux, there is actually nothing Linux Specific about any of the tutorials other than the fact that there are no Visual Studio project files. Moreover I recently spoke with the author, who told me they are working on creating Visual Studio Project files so the tutorials won't be linux specific anymore.

These tutorials are extremely good and very concise. I would even suggest starting at tutorial 1. The author never uses any immediate mode rendering. He uses vertex buffer objects and shaders from the start. So even in tutorial 1 you should be learning new stuff. The first few tutorials are very brief, and they get longer as the topics get more complex.

The author also constructs a lot of wrapper classes and essentially builds a graphics engine during the course of the tutorials. I am up to Tutorial 33 and I couldn't be happier with how much I've learned. Needless to say, I'm all about these tutorials!

The only criticism I could make other than the Visual Studio Project not being available (yet) is that the tutorials use a left-handed coordinate system, while OpenGL tutorials (from my experience) are traditionally right handed. Can be confusing if you choose to combine techniques from other online tutorials or textbooks.

#1mv348

Posted 25 October 2012 - 10:47 PM

I, like you, studied OpenGL about ten years ago and recently was looking for good materials to update me, without starting from scratch. I had surprisingly little luck locating a textbook that had the topics I was looking for. This book got my attention, but I felt like it covered too much of what I already knew.

I would very highly recommend these tutorials. Note, even if you arent using Linux, there is actually nothing Linux Specific about any of the tutorials other than the fact that there are no Visual Studio project files. Moreover I recently spoke with the author, who told me they are working on creating Visual Studio Project files so the tutorials won't be linux specific anymore.

These tutorials are extremely good and very concise. I would even suggest starting at tutorial 1. The author never uses any immediate mode rendering. He uses vertex buffer objects and shaders from the start. So even in tutorial 1 you should be learning new stuff. The first few tutorials are very brief, and they get longer as the topics get more complex.

The author also constructs a lot of wrapper classes and essentially builds a graphics engine during the course of the tutorials. I am up to Tutorial 33 and I couldn't be happier with how much I've learned. Needless to say, I'm all about these tutorials!

The only criticism I could make other than the Visual Studio Project not being available (yet) is that the tutorials use a left-handed coordinate system, while OpenGL tutorials (from my experience) are traditionally right handed. Can be confusing if you choose to combine techniques from other online tutorials or textbooks.

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