Has anyone experienced major precision issues with the reprojection cache?
I'm currently caching indirect lighting computations temporally, and going from screen->world->screen always gives me some minuscule precision issues in xy (+0.0001 ish in pixel coordinates). I tested this precision issue by leaving the scene alone and not moving the camera. In this situation, using 100% of the cached values causes the rendered image to float right/bottom.
Have people experienced this before? If so, how did you mitigate it?
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#2jameszhao00
Posted 28 October 2012 - 04:49 PM
Has anyone experienced major precision issues with the reprojection cache?
I'm currently caching indirect lighting computations temporally, and going from screen->world->screen always gives me some minuscule precision issues in xy (+0.0001 ish in pixel coordinates). I tested this precision issue by leaving the scene along and not moving the camera. In this situation, using 100% of the cached values causes the rendered image to float right/bottom.
Have people experienced this before? If so, how did you mitigate it?
I'm currently caching indirect lighting computations temporally, and going from screen->world->screen always gives me some minuscule precision issues in xy (+0.0001 ish in pixel coordinates). I tested this precision issue by leaving the scene along and not moving the camera. In this situation, using 100% of the cached values causes the rendered image to float right/bottom.
Have people experienced this before? If so, how did you mitigate it?
#1jameszhao00
Posted 28 October 2012 - 04:48 PM
Has anyone experienced major precision issues with the reprojection cache?
I'm currently caching indirect lighting computations temporally, and going from screen->world->screen always gives me some minuscule precision issues in xy (+0.0001 ish). I tested this precision issue by leaving the scene along and not moving the camera. In this situation, using 100% of the cached values causes the rendered image to float right/bottom.
Have people experienced this before? If so, how did you mitigate it?
I'm currently caching indirect lighting computations temporally, and going from screen->world->screen always gives me some minuscule precision issues in xy (+0.0001 ish). I tested this precision issue by leaving the scene along and not moving the camera. In this situation, using 100% of the cached values causes the rendered image to float right/bottom.
Have people experienced this before? If so, how did you mitigate it?