The first one is gorgeous, wow. Great use of silhouettes and color. I'll admit, though, the little girl with glowing eyes silhouetted against a comparatively harsh environment brings to mind Limbo. That might be an unwanted comparison.
But if you don't mind that, the feel of this is lovely. I would continue the use of color-- that's the main thing separating it from Limbo in my mind without seeing gameplay. Perhaps every switch of environment could have a relatively drastic color palette switch?
For instance, the stormy night scene is the weakest here.
It doesn't do a fantastic job of convincing me that it would be raining nor that it's night, and that's not helped by having it right after a "morning" scene that had similar blues used for the background layers. The not quite seeming like night could just be the current color palette choice; but if you're going to have it raining/snowing try to have more cloud coverage. I know it's sort of trivial but it really took me out of the scene when I took a moment to go "...where's the rain coming from?"
Otherwise, looking pretty good out of context; I'd like to see more!
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#1BagelHero
Posted 29 October 2012 - 03:39 AM
The first one is gorgeous, wow. Great use of silhouettes and color. I'll admit, though, the little girl with glowing eyes silhouetted against a comparatively harsh environment brings to mind Limbo. That might be an unwanted comparison.
But if you don't mind that, the feel of this is lovely. I would continue the use of color-- that's the main thing separating it from Limbo in my mind without seeing gameplay. Perhaps every switch of environment could have a relatively drastic color palette switch?
For instance, the stormy night scene is the weakest here.
It doesn't do a fantastic job of convincing me that it would be raining nor that it's night. The not quite seeming like night could just be the current color palette choice; but if you're going to have it raining/snowing try to have more cloud coverage. I know it's sort of trivial but it really took me out of the scene when I took a moment to go "...where's the rain coming from?"
Otherwise, looking pretty good out of context; I'd like to see more!
But if you don't mind that, the feel of this is lovely. I would continue the use of color-- that's the main thing separating it from Limbo in my mind without seeing gameplay. Perhaps every switch of environment could have a relatively drastic color palette switch?
For instance, the stormy night scene is the weakest here.
It doesn't do a fantastic job of convincing me that it would be raining nor that it's night. The not quite seeming like night could just be the current color palette choice; but if you're going to have it raining/snowing try to have more cloud coverage. I know it's sort of trivial but it really took me out of the scene when I took a moment to go "...where's the rain coming from?"
Otherwise, looking pretty good out of context; I'd like to see more!