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#ActualBad Unicorn

Posted 30 October 2012 - 05:39 AM

Would it be better to just render the first 17 columns and then have a routine that pushes the next column set into the current level array and remove the "left most" ones as the player moves right and vice versa? Would this improve performance?


As i posted earlier. I believe the solution is to have the tile system an array which can be immediately referable to the display.

#1Bad Unicorn

Posted 30 October 2012 - 05:39 AM

Would it be better to just render the first 17 columns and then have a routine that pushes the next column set into the current level array and remove the "left most" ones as the player moves right and vice versa? Would this improve performance?


As i posted earlier. I believe the solution is to have the tile system an array which can be immediately referable to the display.

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