Hello,
I cannot speak from experience on whether or not this is common in indie development (though I'd say about 1 out of 4 in the hobbyist classifieds require an nda to be signed). If you're willing to sign one, you'll also have to give your address (after all, it's most likely possible to get that anyway, no matter how cautious you are).
However, I'd really think about whether you want to work with that specific team, even if you have to agree to their conditions. While NDAs are fully understandable in the AAA-industry, where marketing is timed to the minute, to the actual gamedevelopment and especially to indie-dev it's highly damaging and there'll be more and more projects requiring ndas as long as it's possible to find members under such conditions.
As you can probably tell, I'm quite biased on this topic so I'll stop now; however, feel free to ask me anything if you'd like to discuss this further.
bw,
Tobl
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#2Tobl
Posted 30 October 2012 - 02:18 PM
Hello,
I cannot speak from experience on whether or not this is common in indie development (though I'd say about 1 out of 4 in the hobbyist classifieds require an nda to be signed). If you're willing to sign one, you'll also have to give your address (after all, it's most likely possible to get that anyway, no matter how cautious you are).
However, I'd really think about if you want to work with that specific team, even if you have to agree to their conditions. While NDAs are fully understandable in the AAA-industry, where marketing is timed to the minute, to the actual gamedevelopment and especially to indie-dev it's highly damaging and there'll be more and more projects requiring ndas as long as it's possible to find members under such conditions.
As you can probably tell, I'm quite biased on this topic so I'll stop now; however, feel free to ask me anything if you'd like to discuss this further.
bw,
Tobl
I cannot speak from experience on whether or not this is common in indie development (though I'd say about 1 out of 4 in the hobbyist classifieds require an nda to be signed). If you're willing to sign one, you'll also have to give your address (after all, it's most likely possible to get that anyway, no matter how cautious you are).
However, I'd really think about if you want to work with that specific team, even if you have to agree to their conditions. While NDAs are fully understandable in the AAA-industry, where marketing is timed to the minute, to the actual gamedevelopment and especially to indie-dev it's highly damaging and there'll be more and more projects requiring ndas as long as it's possible to find members under such conditions.
As you can probably tell, I'm quite biased on this topic so I'll stop now; however, feel free to ask me anything if you'd like to discuss this further.
bw,
Tobl
#1Tobl
Posted 30 October 2012 - 02:16 PM
Hello,
I cannot speak from experience on whether or not this is common in indie development (though I'd say about 1 out of 4 in the hobbyist classifieds require an nda to be signed).
If you're willing to sign one, you'll also have to give your address (after all, it's most likely possible to get that anyway, no matter how cautious you are).
However, I'd really think about if you want to work with that specific team, even if you have to agree to their conditions.
While NDAs are fully understandable in the AAA-industry, where marketing is timed to the minute, to the actual gamedevelopment and especially to indie-dev it's highly damaging and there'll be more and more projects requiring ndas as long as it's possible to find members under such conditions. As you can probably tell, I'm quite biased on this topic so I'll stop now; however, feel free to ask me anything if you'd like to discuss this further.
bw,
Tobl
I cannot speak from experience on whether or not this is common in indie development (though I'd say about 1 out of 4 in the hobbyist classifieds require an nda to be signed).
If you're willing to sign one, you'll also have to give your address (after all, it's most likely possible to get that anyway, no matter how cautious you are).
However, I'd really think about if you want to work with that specific team, even if you have to agree to their conditions.
While NDAs are fully understandable in the AAA-industry, where marketing is timed to the minute, to the actual gamedevelopment and especially to indie-dev it's highly damaging and there'll be more and more projects requiring ndas as long as it's possible to find members under such conditions. As you can probably tell, I'm quite biased on this topic so I'll stop now; however, feel free to ask me anything if you'd like to discuss this further.
bw,
Tobl