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#ActualHodgman

Posted 31 October 2012 - 02:57 AM

The simplest solution is to use alpha-test (or discard) decals instead of alpha-blend decals, but that's changing the problem Posted Image

There's a solution in this presentation, which I think requires your decals to have a constant spec-power over their surface, which it looks like you're already doing.
http://www.slideshar...marine-14699854

#1Hodgman

Posted 31 October 2012 - 02:53 AM

The simplest solution is to use alpha-test (or discard) decals instead of alpha-blend decals, but that's changing the problem Posted Image

There's a solution in this presentation:
http://www.slideshare.net/blindrenderer/screen-space-decals-in-warhammer-40000-space-marine-14699854

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