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#Actualcomfy chair

Posted 31 October 2012 - 09:37 AM

In fact, I don't think we've committed to a particular problem statement at all.

Now that you mention it, there are some additional features that I would really like to have in this game system.

The first is choice between inputs. Instead of requiring "2 of a", I would like to see "2 of a" OR "2 of b". This opens the door to a lot of realistic simulation of assembly processes.
Perhaps this requirement could be fulfilled by just adding more processes, I don't know.

On second thought, I think I will implement this as separate processes, but give the designer some shorthand tags to make it easier for him to make alternative processes.

The second is a quality level computed on each item. Each process would contain a formula that calculated the value of properties on its output(s), from the properties of its inputs.
The optimizer would then try to optimize for speed, quality, or a balance between the two.

#1comfy chair

Posted 31 October 2012 - 02:59 AM

In fact, I don't think we've committed to a particular problem statement at all.

Now that you mention it, there are some additional features that I would really like to have in this game system.

The first is choice between inputs. Instead of requiring "2 of a", I would like to see "2 of a" OR "2 of b". This opens the door to a lot of realistic simulation of assembly processes.
Perhaps this requirement could be fulfilled by just adding more processes, I don't know.

The second is a quality level computed on each item. Each process would contain a formula that calculated the value of properties on its output(s), from the properties of its inputs.
The optimizer would then try to optimize for speed, quality, or a balance between the two.

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