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#ActualBogdan.Vlad

Posted 31 October 2012 - 06:42 AM

After checking for OpenGL errors, I managed to pinpoint the problem to this line of code :
[source lang="cpp"]glVertexAttribPointer ( 0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0 );[/source]
which is the vertex attribute buffer. It just says "inavlid operation".

#1Bogdan.Vlad

Posted 31 October 2012 - 06:40 AM

After checking for OpenGL errors, I managed to pinpoint the problem to this line of code :
[source lang="cpp"]glVertexAttribPointer ( 0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0 );[/source]
which is the vertex attribute buffer.

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