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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualMedo3337

Posted 31 October 2012 - 08:35 AM

In physics, when a ball move, it must be rotating as well, so I guess that should be done using Bullet Physics since no ball can be moving without rotating.

I have tried to use body->setLinearVelocity() and I see it's rotating now, but I can't get the ball to behave like the ball in the video.

#1Medo3337

Posted 31 October 2012 - 08:13 AM

In physics, when a ball move, it must be rotating as well, so I guess that should be done using Bullet Physics since no ball can be moving without rotating.

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