Jump to content

  • Log In with Google      Sign In   
  • Create Account


#Actualdougbinks

Posted 01 November 2012 - 03:56 AM

An alternative might be to consider using Runtime Compiled C++, which would also allow you to have your game objects in C++ as well as the physics.

If your game doesn't require significant computation resources, then moving completely to a scripting language might be another approach. There's plenty of information out there on performance of scripts vs compiled C++, though it does depend on your platform. For example consoles cannot JIT compile due to data execution prevention for security purposes.

#1dougbinks

Posted 31 October 2012 - 11:31 AM

An alternative might be to consider using Runtime Compiled C++, which would also allow you to have your game objects in C++ as well as the physics.

If you're game doesn't require significant computation resources, then moving completely to a scripting language might be another approach. There's plenty of information out there on performance of scripts vs compiled C++, though it does depend on your platform. For example consoles cannot JIT compile due to data execution prevention for security purposes.

PARTNERS