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#Actualcdoty

Posted 31 October 2012 - 03:18 PM

Hello! I am new here, and I have a quick question.

I know a lot of C++ (Obviously not everything, and I am constantly learning more), and I hope to be a game programmer in the near future.

As for game programming, is DirectX necessary? I am not asking if I should learn another library, etc. I am asking if, in order to be, for example, a "Gameplay programmer", is directX necessary to learn?

I have looked at job postings for such a job, and most say "Great c++ programming skills" as a requirement, but never direct x. Some say "Experience with DX9 2.0 or above level Shaders and HLSL a plus", but a PLUS is not a REQUIREMENT. I realize it would probably be a great increase in my ability to land a job.

So, my question is, In order to work at a game studio as a gameplay programmer, is it necessary to know DirectX?


No, DirectX is really only useful if you're applying as a graphics programmer, and have been in the game industry for years. A junior programmer will almost always end up as a gameplay programmer. You will be expected to learn their game engine; which could be a custom engine or something like Unreal or Unity. Each of these engine will isolate you from the underlying OS and graphics API.

It is more important that you can demonstrate the ability to solve problems, write quality software, work within a large code base, and be able to effectively debug code. Exposure to other languages is also valued; a working knowledge of C# could be valuable for writing tools. Companies working on web or mobile games might also be looking for Actionscript or Javascript experience.

...go ahead and learn that DX or OGL.


I would argue that your time would be better spent finding a graphics API (SDL, Cocos2d-x, HaXE NME, etc.) Using low level graphics APIs requires learning more about the OS than is really necessary. Most of these problems are already solved in SDL or Cocos2d-x.

#4cdoty

Posted 31 October 2012 - 03:17 PM

Hello! I am new here, and I have a quick question.

I know a lot of C++ (Obviously not everything, and I am constantly learning more), and I hope to be a game programmer in the near future.

As for game programming, is DirectX necessary? I am not asking if I should learn another library, etc. I am asking if, in order to be, for example, a "Gameplay programmer", is directX necessary to learn?

I have looked at job postings for such a job, and most say "Great c++ programming skills" as a requirement, but never direct x. Some say "Experience with DX9 2.0 or above level Shaders and HLSL a plus", but a PLUS is not a REQUIREMENT. I realize it would probably be a great increase in my ability to land a job.

So, my question is, In order to work at a game studio as a gameplay programmer, is it necessary to know DirectX?


No, DirectX is really only useful if you're applying as a graphics programmer, and have been in the game industry for years. A junior programmer will almost always end up as a gameplay programmer. You will be expected to learn their game engine; which could be a custom engine or something like Unreal or Unity. Each of these engine will isolate you from the underlying OS and graphics API.

It is more important that you can demonstrate the ability to solve problems, write quality software, work within a large code base, and be able to effectively debug code. Exposure to other languages is also valued; a working knowledge of C# could be valuable for writing tools. Companies working on web or mobile games might also be looking for Actionscript or Javascript experience.

...go ahead and learn that DX or OGL.


I would argue that your time would be better spent finding a graphics API (SDL, Cocos2d-x, HaXE NME, etc.) Using low level graphics APIs requires learning more about the OS than is really necessary. Most of these problems are already solved in SDL or Cocos 3dx.

#3cdoty

Posted 31 October 2012 - 03:17 PM

Hello! I am new here, and I have a quick question.

I know a lot of C++ (Obviously not everything, and I am constantly learning more), and I hope to be a game programmer in the near future.

As for game programming, is DirectX necessary? I am not asking if I should learn another library, etc. I am asking if, in order to be, for example, a "Gameplay programmer", is directX necessary to learn?

I have looked at job postings for such a job, and most say "Great c++ programming skills" as a requirement, but never direct x. Some say "Experience with DX9 2.0 or above level Shaders and HLSL a plus", but a PLUS is not a REQUIREMENT. I realize it would probably be a great increase in my ability to land a job.

So, my question is, In order to work at a game studio as a gameplay programmer, is it necessary to know DirectX?


No, DirectX is really only useful if you're applying as a graphics programmer, and have been in the game industry for years. A junior programmer will almost always end up as a gameplay programmer. You will be expected to learn their game engine; which could be a custom engine or something like Unreal or Unity. Each of these engine will isolate you from the underlying OS and graphics API.

It is more important that you can demonstrate the ability to solve problems, write quality software, work within a large code base, and be able to effectively debug code. Exposure to other languages is also valued; a working knowledge of C# could be valuable for writing tools. Companies working on web or mobile games might also be looking for Actionscript or Javascript experience.

...go ahead and learn that DX or OGL.


I would argue that your time would be better spent finding a graphics API (SDL, Cocos 2dx, HaXE NME, etc.) Using low level graphics APIs requires learning more about the OS than is really necessary. Most of these problems are already solved in SDL or Cocos 3dx.

#2cdoty

Posted 31 October 2012 - 03:16 PM

Hello! I am new here, and I have a quick question.

I know a lot of C++ (Obviously not everything, and I am constantly learning more), and I hope to be a game programmer in the near future.

As for game programming, is DirectX necessary? I am not asking if I should learn another library, etc. I am asking if, in order to be, for example, a "Gameplay programmer", is directX necessary to learn?

I have looked at job postings for such a job, and most say "Great c++ programming skills" as a requirement, but never direct x. Some say "Experience with DX9 2.0 or above level Shaders and HLSL a plus", but a PLUS is not a REQUIREMENT. I realize it would probably be a great increase in my ability to land a job.

So, my question is, In order to work at a game studio as a gameplay programmer, is it necessary to know DirectX?


No, DirectX is really only useful if you're applying as a graphics programmer, and have been in the game industry for years. A junior programmer will almost always end up as a gameplay programmer. You will be expected to learn their game engine; which could be a custom engine or something like Unreal or Unity. Each of these engine will isolate you from the underlying OS and graphics API.

It is more important that you can demonstrate the ability to solve problems, write quality software, work within a large code base, and be able to effectively debug code. Exposure to other languages is also valued; a working knowledge of C# could be valuable for writing tools. Companies working on web or mobile games might also be looking for Actionscript or Javascript experience.

...go ahead and learn that DX or OGL.


I would argue that your time would be better spent finding a graphics API (SDL, Cocos 3dx, HaXE NME, etc.) Using low level graphics APIs requires learning more about the OS than is really necessary. Most of these problems are already solved in SDL or Cocos 3dx.

#1cdoty

Posted 31 October 2012 - 03:08 PM

Hello! I am new here, and I have a quick question.

I know a lot of C++ (Obviously not everything, and I am constantly learning more), and I hope to be a game programmer in the near future.

As for game programming, is DirectX necessary? I am not asking if I should learn another library, etc. I am asking if, in order to be, for example, a "Gameplay programmer", is directX necessary to learn?

I have looked at job postings for such a job, and most say "Great c++ programming skills" as a requirement, but never direct x. Some say "Experience with DX9 2.0 or above level Shaders and HLSL a plus", but a PLUS is not a REQUIREMENT. I realize it would probably be a great increase in my ability to land a job.

So, my question is, In order to work at a game studio as a gameplay programmer, is it necessary to know DirectX?


No, DirectX is really only useful if you're applying as a graphics programmer, and have been in the game industry for years. A junior programmer will almost always end up as a gameplay programmer. You will be expected to learn their game engine; which could be a custom engine or something like Unreal or Unity. Each of these engine will isolate you from the underlying OS and graphics API.

It is more important that you can demonstrate the ability to solve problems, write quality software, work within a large code base, and be able to effectively debug code. Exposure to other languages is also valued; a working knowledge of C# could be valuable for writing tools. Companies working on web or mobile games might also be looking for Actionscript or Javascript experience.

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