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### #Actualic0de

Posted 02 November 2012 - 01:25 PM

Right now in my game engine I store my objects in an array whose size is defined at load time. This is all well and good but what do I do when an object is added during runtime like using some kind of spawner, the array would have to expand and this is slow. Ideally I would have something similar to Bullet Physics where I can do:

dynamicsWorld->addRigidBody(body);


How would something like that work? I never defined a specific size. Does it use a container class from STL?

### #1ic0de

Posted 02 November 2012 - 01:25 PM

Right now in my game engine I store my objects in an array whose size is defined at load time. This is all well and good but what do I do when an object is added during runtime like using some kind of spawner, the array would have to expand and this is slow. Ideally I would have something similar to Bullet Physics where I can do:

dynamicsWorld->addRigidBody(body);


How would something like that work? I never defined a specific size. Does it use a container class from STL?

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