Jump to content

  • Log In with Google      Sign In   
  • Create Account

#Actualproanim

Posted 02 November 2012 - 02:28 PM

here's a few of most irritating things that i see as bad design:
  • unnatural difficulty spike every now and then
  • slow respons on the input as in situations where enemy can knock you down and you are unable to get up until he hits you at least three times (prince of persia sands of time, and prince of persia warrior within)
  • bad controls or control layout
  • horrible ai - if ai can't find his way from point A to point B, or if ai can make a headshot without you even been able to see him.
  • always online DRM (this can ruin the game in the long run)
  • pay to win practices
  • funky collision detection - as in sometimes when you try to approach the ledge and your character refuses to fall down, but he will fall if you do it few times throughout the level (pitfall 3d - for ps1)
  • give full hallway of ammo to the player just before the last boss (not so hard) fight in the game (quake 4)
  • unlogical puzzles in adventure games especially inventory puzzles
  • overpowered enemies every now and then as in some of the final fantasy games (maybe)
  • unskippable cutscenese (this is worse if it is a boring cutscene)
  • not rebindable keys

#1proanim

Posted 02 November 2012 - 02:25 PM

here's a few of most irritating things that i see as bad design:
  • unnatural difficulty spike every now and then
  • slow respons on the input as in situations where enemy can knock you down and you are unable to get up until he hits you at least three times (prince of persia sands of time, and prince of persia warrior within)
  • bad controls or control layout
  • horrible ai - if ai can't find his way from point A to point B, or if ai can make a headshot without you even been able to see him.
  • always online DRM (this can ruin the game in the long run)
  • pay to win practices
  • funky collision detection - as in sometimes when you try to approach the ledge and your character refuses to fall down, but he will fall if you do it few times throughout the level (pitfall 3d - for ps1)
  • give full hallway of ammo to the player just before the last boss (not so hard) fight in the game (quake 4)
  • unlogical puzzles in adventure games especially inventory puzzles
  • overpowered enemies every now and then as in some of the final fantasy games (maybe)

PARTNERS