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#ActualTebriel

Posted 02 November 2012 - 04:52 PM

3D in Java is no more complicated (actually I'd say it's easier with the library I'm recommending) and you can potentially build quite sophisticated commercial-quality stuff. jMonkeyEngine is the best out there that I know of, everything else is either abandoned, not very popular, or too low-level.

The jump from 2D to 3D is going to be some work no matter how you do it, but I'd recommend sticking to what you're comfortable with (Java)--try out jME 3. The community is huge, active, and quite helpful. Lots of documentation & examples, demos, and so on.

If you find 3D is too big of a jump yet, look up Slick 2D, which has all the same positive aspects of jME (community, ease of use, Java, etc.).

Don't mess with LWJGL directly - it's too low level (anyway, both libs I'm recommending are basically object oriented wrapper libs for LWJGL).


(Actually, never mind Google, see links in signature...)

#1Tebriel

Posted 02 November 2012 - 04:31 PM

3D in Java is no more complicated (actually I'd say it's easier with the library I'm recommending) and you can potentially build quite sophisticated commercial-quality stuff. jMonkeyEngine is the best out there that I know of, everything else is either abandoned, not very popular, or too low-level.

The jump from 2D to 3D is going to be some work no matter how you do it, but I'd recommend sticking to what you're comfortable with (Java)--try out jME 3. The community is huge, active, and quite helpful. Lots of documentation & examples, demos, and so on.

If you find 3D is too big of a jump yet, look up Slick 2D, which has all the same positive aspects of jME (community, ease of use, Java, etc.).

Don't mess with LWJGL directly - it's too low level (anyway, both libs I'm recommending are basically object oriented wrapper libs for LWJGL).

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