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#ActualCorvwyn

Posted 03 November 2012 - 08:22 AM

I've recently moved to the Windows SDK, so I've stopped using the D3DX libraries. I now use D3DCompiler for shaders and DirectXTex for loading textures (CreateDDSTextureFromFile).

I've noticed that my textures are grainy, and when I move the camera the grain(pixels) move around as well. I'm basically using the rastertek directx 11 tutorials, but converted them to use DirectXMath and the libraries I explained below.

I've uploaded a video on youtube that explains this better. Remember to turn on 720p and full screen viewing.


I've tried to compare flags and such when loading the textures/compilers, but I haven't found anything. Does anyone know what could cause this? I can provide code if necessary.

#2Corvwyn

Posted 03 November 2012 - 08:20 AM

I've recently moved to the Windows SDK, so I've stopped using the D3DX libraries. I now use D3DCompiler for shaders and DirectXTex for loading textures.

I've noticed that my textures are grainy, and when I move the camera the grain(pixels) move around as well. I'm basically using the rastertek directx 11 tutorials, but converted them to use DirectXMath and the libraries I explained below.

I've uploaded a video on youtube that explains this better. Remember to turn on 720p and full screen viewing.


I've tried to compare flags and such when loading the textures/compilers, but I haven't found anything. Does anyone know what could cause this? I can provide code if necessary.

#1Corvwyn

Posted 03 November 2012 - 08:14 AM

I've recently moved to the Windows SDK, so I've stopped using the D3DX libraries. I now use D3DCompiler for shaders and DirectXTex for loading textures.

I've noticed that my textures are grainy, and when I move the camera the pixels move as well. I'm basically using the rastertek directx 11 tutorials, but converted them to use DirectXMath and the libraries I explained below.

I've uploaded a video on youtube that explains this better. Remember to turn on 720p and full screen viewing.


I've tried to compare flags and such when loading the textures/compilers, but I haven't found anything. Does anyone know what could cause this? I can provide code if necessary.

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