Jump to content

  • Log In with Google      Sign In   
  • Create Account

14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

#ActualCorvwyn

Posted 03 November 2012 - 08:45 AM

I'm using D3D11_FILTER_MIN_MAG_MIP_LINEAR. It seems to work with the rastertek examples. The textures are also grainy when the camera stands still.

Haven't really had the chance to look into this much, but getting artifacts like this starts the learning process Posted Image

#3Corvwyn

Posted 03 November 2012 - 08:36 AM

I'm using D3D11_FILTER_MIN_MAG_MIP_LINEAR. It seems to work with the rastertek examples.

Haven't really had the chance to look into this much, but getting artifacts like this starts the learning process Posted Image

#2Corvwyn

Posted 03 November 2012 - 08:32 AM

I'm using D3D11_FILTER_MIN_MAG_MIP_LINEAR

Haven't really had the chance to look into this much, but getting artifacts like this starts the learning process :P It seems to work with the rastertek examples.

#1Corvwyn

Posted 03 November 2012 - 08:31 AM

I'm using D3D11_FILTER_MIN_MAG_MIP_LINEAR

PARTNERS