Haven't really had the chance to look into this much, but getting artifacts like this starts the learning process
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#ActualCorvwyn
Posted 03 November 2012 - 08:45 AM
I'm using D3D11_FILTER_MIN_MAG_MIP_LINEAR. It seems to work with the rastertek examples. The textures are also grainy when the camera stands still.
Haven't really had the chance to look into this much, but getting artifacts like this starts the learning process
Haven't really had the chance to look into this much, but getting artifacts like this starts the learning process
#3Corvwyn
Posted 03 November 2012 - 08:36 AM
I'm using D3D11_FILTER_MIN_MAG_MIP_LINEAR. It seems to work with the rastertek examples.
Haven't really had the chance to look into this much, but getting artifacts like this starts the learning process
Haven't really had the chance to look into this much, but getting artifacts like this starts the learning process
#2Corvwyn
Posted 03 November 2012 - 08:32 AM
I'm using D3D11_FILTER_MIN_MAG_MIP_LINEAR
Haven't really had the chance to look into this much, but getting artifacts like this starts the learning process
It seems to work with the rastertek examples.
Haven't really had the chance to look into this much, but getting artifacts like this starts the learning process