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#Actualmhagain

Posted 03 November 2012 - 10:35 AM

Yup, this is definitely broken mipmapping. As well as the filters check for any LOD bias, min LOD and max LOD settings in your sampler states. Also ensure that you're actually specifying creation of a full mipmap chain in your CreateTexture calls.

#1mhagain

Posted 03 November 2012 - 10:25 AM

Yup, this is definitely broken mipmapping. As well as the filters check for any LOD bias, min LOD and max LOD settings in your sampler states.

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