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### #ActualGavin Williams

Posted 03 November 2012 - 11:38 AM

You should set

BufferCount = 2,

Sorry to contradict you here Stuntdk. If you read the MSDN documentation it says :

BufferCount
Type: UINT
A value that describes the number of buffers in the swap chain. When you call IDXGIFactory::CreateSwapChain to create a full-screen swap chain, you typically include the front buffer in this value. For more information about swap-chain buffers, see Remarks.

That implies that including the front buffer your BufferCount = 1, because you typically include the front buffer in this value. Also, if BufferCount was the back-buffer count, then you should be able to set it to zero, which you can't. If you try setting it to zero, your application will throw an invalid call exception.

### #2Gavin Williams

Posted 03 November 2012 - 11:37 AM

You should set

BufferCount = 2,

Sorry to contradict you here Stuntdk. If you read the MSDN documentation it says :

BufferCount
Type: UINT
A value that describes the number of buffers in the swap chain. When you call IDXGIFactory::CreateSwapChain to create a full-screen swap chain, you typically include the front buffer in this value. For more information about swap-chain buffers, see Remarks.

That implies that including the front buffer your BufferCount = 1, because you typically include the front buffer in this value. Also, if BufferCount was the back-buffer count, then you should be able to set it to zero, which you can't. If you try setting it to zero, your application with throw an invalid call exception.

### #1Gavin Williams

Posted 03 November 2012 - 11:19 AM

You should set

BufferCount = 2,

Sorry to contradict you here Stuntdk.

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