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#ActualStuntdk

Posted 03 November 2012 - 01:08 PM

I am by no means an expert, and still learning so I may stand corrected.
I got my information from reading Frank D. Luna "3D Game Programming With DirectX11".

He describes the BufferCount as the number of backbuffers, and throughout all his code use only the value of 1 (at least as far as I've gotten into it)
Could there perhaps be a difference whether you are using windowed or fullscreen mode?

Update:
Actually I just checked the RasterTek tutorials and Braynzar tutorials, and they both describe the BufferCount as the number of backbuffers and set it to 1 for double buffering.

I also see the somewhat conflicting explanation on MSDN, so hopefully an expert can explain some of this?

#1Stuntdk

Posted 03 November 2012 - 01:02 PM

I am by no means an expert, and still learning so I may stand corrected.
I got my information from reading Frank D. Luna "3D Game Programming With DirectX11".

He describes the BufferCount as the number of backbuffers, and throughout all his code use only the value of 1 (at least as far as I've gotten into it)
Could there perhaps be a difference whether you are using windowed or fullscreen mode?

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