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#ActualCryoGenesis

Posted 01 August 2013 - 06:21 AM

I've been thinking of different game ideas for my next project and I thought this game idea was the most interesting and unique (in my opinion).
I have been playing the elder scrolls series and I've noticed that, even though alchemy is used a lot in the game, it is not at all fun or interesting. There is little fun in making different combinations of ingredients with practically no interaction or research involved.

So, I decided I wanted to make a potion making game. I also wanted the potions in the game to have a use so I've decided to incorporate some kind of a dungeon crawling aspect. I want to make finding the ingredients fun. I don't want it to be like in Skyrim where you happen to come across an ingredient, I want it to be a search for a certain ingredient. I have the idea that the player would be given a book at the start of the game which could be called something like "Potion Brewing - Basics" where the player would gain all the knowledge to make basic potions. You would have guides on identifying certain ingredients, constructing tools to help make the potions and guides on making the potions all together.
I want the potion making to be incredibly interactive. For instance, you want to make a potion that helps you see in the dark but before you can do this you have to get a certain ingredient then ground the ingredient with a mortar and pestle. This would include hitting the ingredient by clicking with the mouse ;)
The adventuring aspect of the game would be requiring rare ingredients. First of all, you would be able to make basic potions with ingredients which grow in safe areas. You would then use the potions you have made to make you better at combat to then slay creatures to harvest ingredients for their bodies or to get past them to get access to these ingredients.

Inspirations for this idea come from The Elder Scrolls series and a Harry Potter movie (The Half Blood Prince to be exact).

This is a work in progress idea and I would love to get constructive criticism or questions regarding the idea. I'll be sure to keep gamedev.net updated when I start to develop the game.
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I've decided to give it the working name: Potius Dominus
It's Latin for Potions Master. I thought calling the working title Potions Master would be a bit cliché, hence the Latin. Potius isn't actually Latin for potion. The Latin should actually be Potio but I thought it didn't sound right.


#4CryoGenesis

Posted 07 November 2012 - 03:09 PM

I've been thinking of different game ideas for my next project and I thought this game idea was the most interesting and unique (in my opinion).
I have been playing the elder scrolls series and I've noticed that, even though alchemy is used a lot in the game, it is not at all fun or interesting. There is little fun in making different combinations of ingredients with practically no interaction or research involved.

So, I decided I wanted to make a potion making game. I also wanted the potions in the game to have a use so I've decided to incorporate some kind of a dungeon crawling aspect. I want to make finding the ingredients fun. I don't want it to be like in Skyrim where you happen to come across an ingredient, I want it to be a search for a certain ingredient. I have the idea that the player would be given a book at the start of the game which could be called something like "Potion Brewing - Basics" where the player would gain all the knowledge to make basic potions. You would have guides on identifying certain ingredients, constructing tools to help make the potions and guides on making the potions all together.
I want the potion making to be incredibly interactive. For instance, you want to make a potion that helps you see in the dark but before you can do this you have to get a certain ingredient then ground the ingredient with a mortar and pestle. This would include hitting the ingredient by clicking with the mouse ;)
The adventuring aspect of the game would be requiring rare ingredients. First of all, you would be able to make basic potions with ingredients which grow in safe areas. You would then use the potions you have made to make you better at combat to then slay creatures to harvest ingredients for their bodies or to get past them to get access to these ingredients.

Inspirations for this idea come from The Elder Scrolls series and a Harry Potter movie (The Half Blood Prince to be exact).

This is a work in progress idea and I would love to get constructive criticism or questions regarding the idea. I'll be sure to keep gamedev.net updated when I start to develop the game.
-----------------------------------------------------------------------------------------------------------------
EDIT - Full Concept -
I've decided to give it the working name: Potius Dominus
It's Latin for Potions Master. I thought calling the working title Potions Master would be a bit cliché, hence the Latin. Potius isn't actually Latin for potion. The Latin should actually be Potio but I thought it didn't sound right.

#3CryoGenesis

Posted 07 November 2012 - 03:07 PM

I've been thinking of different game ideas for my next project and I thought this game idea was the most interesting and unique (in my opinion).
I have been playing the elder scrolls series and I've noticed that, even though alchemy is used a lot in the game, it is not at all fun or interesting. There is little fun in making different combinations of ingredients with practically no interaction or research involved.

So, I decided I wanted to make a potion making game. I also wanted the potions in the game to have a use so I've decided to incorporate some kind of a dungeon crawling aspect. I want to make finding the ingredients fun. I don't want it to be like in Skyrim where you happen to come across an ingredient, I want it to be a search for a certain ingredient. I have the idea that the player would be given a book at the start of the game which could be called something like "Potion Brewing - Basics" where the player would gain all the knowledge to make basic potions. You would have guides on identifying certain ingredients, constructing tools to help make the potions and guides on making the potions all together.
I want the potion making to be incredibly interactive. For instance, you want to make a potion that helps you see in the dark but before you can do this you have to get a certain ingredient then ground the ingredient with a mortar and pestle. This would include hitting the ingredient by clicking with the mouse ;)
The adventuring aspect of the game would be requiring rare ingredients. First of all, you would be able to make basic potions with ingredients which grow in safe areas. You would then use the potions you have made to make you better at combat to then slay creatures to harvest ingredients for their bodies or to get past them to get access to these ingredients.

Inspirations for this idea come from The Elder Scrolls series and a Harry Potter movie (The Half Blood Prince to be exact).

This is a work in progress idea and I would love to get constructive criticism or questions regarding the idea. I'll be sure to keep gamedev.net updated when I start to develop the game.

EDIT - Full Concept -
I've decided to give it the working name: Potius Dominus
It's Latin for Potions Master. I thought calling the working title Potions Master would be a bit cliché, hence the Latin. Potius isn't actually Latin for potion. The Latin should actually be Potio but I thought it didn't sound right.

#2CryoGenesis

Posted 05 November 2012 - 01:29 PM

I've been thinking of different game ideas for my next project and I thought this game idea was the most interesting and unique (in my opinion).
I have been playing the elder scrolls series and I've noticed that, even though alchemy is used a lot in the game, it is not at all fun or interesting. There is little fun in making different combinations of ingredients with practically no interaction or research involved.

So, I decided I wanted to make a potion making game. I also wanted the potions in the game to have a use so I've decided to incorporate some kind of a dungeon crawling aspect. I want to make finding the ingredients fun. I don't want it to be like in Skyrim where you happen to come across an ingredient, I want it to be a search for a certain ingredient. I have the idea that the player would be given a book at the start of the game which could be called something like "Potion Brewing - Basics" where the player would gain all the knowledge to make basic potions. You would have guides on identifying certain ingredients, constructing tools to help make the potions and guides on making the potions all together.
I want the potion making to be incredibly interactive. For instance, you want to make a potion that helps you see in the dark but before you can do this you have to get a certain ingredient then ground the ingredient with a mortar and pestle. This would include hitting the ingredient by clicking with the mouse ;)
The adventuring aspect of the game would be requiring rare ingredients. First of all, you would be able to make basic potions with ingredients which grow in safe areas. You would then use the potions you have made to make you better at combat to then slay creatures to harvest ingredients for their bodies or to get past them to get access to these ingredients.

Inspirations for this idea come from The Elder Scrolls series and a Harry Potter movie (The Half Blood Prince to be exact).

This is a work in progress idea and I would love to get constructive criticism or questions regarding the idea. I'll be sure to keep gamedev.net updated when I start to develop the game.

EDIT - Full Concept -
(Currently writing)

#1CryoGenesis

Posted 03 November 2012 - 05:28 PM

I've been thinking of different game ideas for my next project and I thought this game idea was the most interesting and unique (in my opinion).
I have been playing the elder scrolls series and I've noticed that, even though alchemy is used a lot in the game, it is not at all fun or interesting. There is little fun in making different combinations of ingredients with practically no interaction or research involved.

So, I decided I wanted to make a potion making game. I also wanted the potions in the game to have a use so I've decided to incorporate some kind of a dungeon crawling aspect. I want to make finding the ingredients fun. I don't want it to be like in Skyrim where you happen to come across an ingredient, I want it to be a search for a certain ingredient. I have the idea that the player would be given a book at the start of the game which could be called something like "Potion Brewing - Basics" where the player would gain all the knowledge to make basic potions. You would have guides on identifying certain ingredients, constructing tools to help make the potions and guides on making the potions all together.
I want the potion making to be incredibly interactive. For instance, you want to make a potion that helps you see in the dark but before you can do this you have to get a certain ingredient then ground the ingredient with a mortar and pestle. This would include hitting the ingredient by clicking with the mouse ;)
The adventuring aspect of the game would be requiring rare ingredients. First of all, you would be able to make basic potions with ingredients which grow in safe areas. You would then use the potions you have made to make you better at combat to then slay creatures to harvest ingredients for their bodies or to get past them to get access to these ingredients.

Inspirations for this idea come from The Elder Scrolls series and a Harry Potter movie (The Half Blood Prince to be exact).

This is a work in progress idea and I would love to get constructive criticism or questions regarding the idea. I'll be sure to keep gamedev.net updated when I start to develop the game.

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