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#ActualCornstalks

Posted 04 November 2012 - 04:55 PM

I found this by googling "redefinition of DXGI_STATUS_OCCLUDED":

This is actually addressed in instructions for mixing the Windows 8.0 SDK and DirectX SDK on MSDN.

Wherever "d3dx9.h", "d3dx10.h", or "d3dx11.h" are included in your project, be sure to explicitly include "d3d9.h", "d3d10.h" and "dxgi.h", or "d3d11.h" and "dxgi.h" first to ensure you are picking up the newer version. You can disable warning C4005 if needed; however, this warning indicates you are using the older version of these headers.

From this page

#1Cornstalks

Posted 04 November 2012 - 04:54 PM

I found this by googling "redefinition of DXGI_STATUS_OCCLUDED":

From this page

This is actually addressed in instructions for mixing the Windows 8.0 SDK and DirectX SDK on MSDN.

Wherever "d3dx9.h", "d3dx10.h", or "d3dx11.h" are included in your project, be sure to explicitly include "d3d9.h", "d3d10.h" and "dxgi.h", or "d3d11.h" and "dxgi.h" first to ensure you are picking up the newer version. You can disable warning C4005 if needed; however, this warning indicates you are using the older version of these headers.


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