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#Actualjoew

Posted 05 November 2012 - 05:20 AM

You need to google for "terrain rendering" and you will find many different algorithms with various tradeoffs and specialized for various implementations. They generally get the needed data from a heightmap and build a triangulated mesh which can also account for LoD, etc... although there are other implementations such as the voxel terrain system in the C4 engine.

#2joew

Posted 05 November 2012 - 05:20 AM

You need to google for "terrain rendering" and you will find many different algorithms with various tradeoffs and specialized for various implementations. They generally get the needed data from a heightmap and build a triangulated mesh which can also account for LoD, etc... although there are other implementations such as the voxel terrain system in the C4 engine.

#1joew

Posted 05 November 2012 - 05:19 AM

You need to google for "terrain rendering" and you will find many different algorithms with various tradeoffs and specialized for various implementations.

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