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#ActualAMenard

Posted 05 November 2012 - 03:09 PM

Games for the C64 were written on the C64, mostly in Assembler except for maybe a few early commercial one in Basic. It was near impossible to emulate a C64 on another machine since the C64 used, like most computer of that time, some very proprietary parts that distinguished it from the other comparable machine on the market. At that time, there was fierce competition by computer maker trying to corner the market. There were no incentive to create something that could be copied by your competitor. Yes they all used the same CPU or some version of it (the C64 used the 6510 variant of the 6502) but their helper chips were all different, like the SID for audio on the C64 or the Antic graphical chip on the Atari 800 computer.


Also, the other plateform in existence at the time weren't up to the task when in comes to emulation. Even the Amiga fared poorly when trying to emulate a C64. The early PC's also cost a lot at that time and had limited graphical capability (think CGA 320x200 4 color mode) and couldn't really be used to emulate the colr mode of even those 8bit computers.
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#1AMenard

Posted 05 November 2012 - 03:06 PM

Games for the C64 were written on the C64, mostly in Assembler except for maybe a few early commercial one in Basic. It was near impossible to emulate a C64 on another machine since the C64 used, like most computer of that time, some very proprietary parts that distinguished it from the other comparable machine on the market. At that time, there was fierce competition by computer maker trying to corner the market. There were no incentive to create something that could be copied by your competitor. Yes they all used the same CPU or some version of it (the C64 used the 6510 variant of the 6502) but their helper chips were all different, like the SID for audio on the C64 or the Antic graphical chip on the Atari 800 computer.



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