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#ActualBurrowing Owl

Posted 05 November 2012 - 05:31 PM

While I was reading your post I was thinking of Metal Gear Solid and was happy that someone already mentioned it.
The idea, as interesting as it is, is a real nuisance to play through. As much as I would like to state all the fun things about this idea, I will focus on the bad. That's all that matters when giving feedback anyways hahaha!

The first problem that I find with this concept is the all-mighty 4th wall. When I play a game, I want to be submerged into it; especially in MMOs, I want to become my character. However, when hazards affect the player, it's like a slap back to reality.
Second, punishing the player might not be very "fun" for them.

So if you plan on doing this, you really have to make sure that you aren't punishing the players too much.

#1Burrowing Owl

Posted 05 November 2012 - 05:30 PM

While I was reading your post I was thinking of Metal Gear Solid and was happy that someone already mentioned it.
The idea, as interesting as it is, is a real nuisance to play through. As much as I would like to state all the fun things about this idea, I will focus on the bad. That's all that matters when giving feedback anyways hahaha!

The first problem that I find with this concept is the all-mighty 4th wall. When I play a game, I want to be submerged into it; especially in MMOs, I want to become my character. However, when hazards affect the player, it's like a slap back to reality.
Second, players will rage quit your game. If the game interface or controls suddenly change, then I would curl up in a ball, cry and give up. But that's just me.

So if you plan on doing this, you really have to make sure that you aren't punishing the players too much.

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