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#ActualAshaman73

Posted 06 November 2012 - 04:16 AM

I want my game to be a proof of concept, something like a set of functional mechanics.

Start your project with the engine you're more familiar with, which seems to be jmonkey. Ogre is a open source engine, often a synonym for 'works most of the time, rest needs to be hacked in somehow, documention is not available or obsolete'. Sure, this is not the rule, but a major danger.

I would look into UDKtoo, which is a hi-professional engine with very good tool support and you can use it for free (ensure to read the license).

#2Ashaman73

Posted 06 November 2012 - 04:16 AM

I want my game to be a proof of concept, something like a set of functional mechanics.

Start your project with the engine you're more familiar with, which seems to be jmonkey. Ogre is a open source engine, often a synonym for 'works most of the time, rest needs to be hacked in somehow, documention is not available or obsolete'. Sure, this is not the rule, but a major danger.

I would look into UDKtoo, which is a hi-professional engine with very good tool support and you can use it for free (ensure to read the license).

#1Ashaman73

Posted 06 November 2012 - 04:15 AM

I want my game to be a proof of concept, something like a set of functional mechanics.

Start your project with the engine you're more familiar with, which seems to be jmonkey. Ogre is a open source engine, often a synonym for 'works most of the time, rest needs to be hacked somehow, documation is not available or obsolete'. Sure, this is not the rule, but a major danger.

I would look into UDKtoo, which is a hi-professional engine with very good tool support and you can use it for free (ensure to read the license).

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