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#ActualAll Names Taken

Posted 06 November 2012 - 09:59 PM

Hmm, I'm getting the odd impression we are thinking of something different when we say quick-keys? Those that are set by the player to quickly carry out an activity that would otherwise take longer due to extensiveness (finding that one potion in your inventory, finding the right spell from the spellbook) ... typically with visible onscreen representations the player can see at a glance to recall which is what.

As such its more customization for the player than a set of predefined commands they will have to keep in mind and as many or as few can be used at the players discretion.

Perhaps its a niche complaint but one I heard often in such games (Many complained Oblivion only had 8 rather than 10 hotkeys for example).

If I am using the incorrect term for it do let me know.

#1All Names Taken

Posted 06 November 2012 - 09:58 PM

Hmm, I'm getting the odd impression we are thinking of something different when we say quick-keys? Those that are set by the player to quickly carry out an activity that would otherwise take longer due to extensiveness (finding that one potion in your inventory, finding the right spell from the spellbook) ... typically with visible onscreen representations the player can see at a glance to recall which is what.

As such its more customization for the player than a set of predefined commands they will have to keep in mind and as many or as few can be used at the players discretion.

Perhaps its a niche complaint but one I heard often in such games (Many complained Oblivion only had 8 rather than 10 hotkeys for example).

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