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#ActualBagelHero

Posted 07 November 2012 - 07:28 AM

It sort of depends on your capacity for creating currently, and whether you're doing Concepts and Designs or ingame assets.


If art isn't your forte I would just use paper and pencil and get some foundations laid. You may not be ready to invest in the frustration that is digital art.

If you can already draw I would suggest getting a cheap Graphics tablet, small would do for someone beginning on digital. When you first get it you should use it as your mouse until you can control it competently. This takes a bit, but is well worth it; probably one of the quicker ways to get used to how tablets work.

Drawing with the damn thing is an entirely different matter. I do not like GIMP but it's pretty much the only free image editing program that's actually free, so there's not much choice there.

For sketching I recommend Paint Tool SAI (not free, but pretty cheap and very capable) and FireAlpaca (free and has some great perspective tools!)
For painting, Painter/Photoshop are standard but... The prices are quite frankly out of control. You can modify SAI's brushes/textures a fair amount, and that can cover for the lack of features if you know what you're doing and as such turn it into a reasonably powerful painting software as well. If you don't need any editing frills and prefer to work with the slightly more realistic "painter" sort of feel, MyPaint is pretty fantastic. And free.

But all of these just make your job easier in small ways. In the end it's the skill, knowledge and conceptual ability of the artist the makes the final piece.

In game assets are a little more difficult, and we'd need more information on what kind of game you're creating. Hope this helps somewhat, though.

#5BagelHero

Posted 07 November 2012 - 07:28 AM

It sort of depends on your capacity for creating currently, and whether you're doing Concepts and Designs or ingame assets.


If art isn't your forte I would just use paper and pencil and get some foundations laid. You may not be ready to invest in the frustration that is digital art.

If you can already draw I would suggest getting a cheap Graphics tablet, small would do for someone beginning on digital. When you first get it you should use it as your mouse until you can control it competently. This takes a bit, but is well worth it; probably one of the quicker ways to get used to how tablets work.

Drawing with the damn thing is an entirely different matter. I do not like GIMP but it's pretty much the only free image editing program that's actually free, so there's not much choice there.

For sketching I recommend Paint Tool SAI (not free, but pretty cheap and very capable) and FireAlpaca (free and has some great perspective tools!)
For painting, Painter/Photoshop are standard but... The prices are quite frankly out of control. You can modify SAI's brushes/textures a fair amount, and that can cover for the lack of features if you know what you're doing and as such turn it into a reasonably powerful painting software as well. If you don't need any editing frills and prefer to work with the slightly more realistic "painter" sort of feel, MyPaint is pretty fantastic. And free.

But all of these just make your job easier in small ways. In the end it's the skill, knowledge and conceptual ability of the artist the makes the final piece.

In game assets are a little more difficult, and we'd need more information on what kind of game you're creating. Hope this helps somewhat, though.

#4BagelHero

Posted 07 November 2012 - 07:28 AM

It sort of depends on your capacity for creating currently, and whether you're doing Concepts and Designs or ingame assets.


If art isn't your forte I would just use paper and pencil and get some foundations laid. You may not be ready to invest in the frustration that is digital art.

If you can already draw I would suggest getting a cheap Graphics tablet, small would do for someone beginning on digital. When you first get it you should use it as your mouse until you can control it competently. This takes a bit, but is well worth it; probably one of the quicker ways to get used to how tablets work.

Drawing with the damn thing is an entirely different matter. I do not like GIMP but it's pretty much the only free image editing program that's actually free, so there's not much choice there.

For sketching I recommend Paint Tool SAI (not free, but pretty cheap and very capable) and FireAlpaca (free and has some great perspective tools!)
For painting, Painter/Photoshop are standard but... The prices are quite frankly out of control. You can modify SAI's brushes/textures a fair amount, and that can cover for the lack of features if you know what you're doing and as such turn it into a reasonably powerful painting software as well. If you don't need any editing frills and prefer to work with the slightly more realistic "painter" sort of feel, MyPaint is pretty fantastic. And free.

But all of these just make your job easier in small ways. In the end it's the skill, knowledge and conceptual ability of the artist the makes the final piece.

In game assets are a little more difficult, and we'd need more information on what kind of game you're creating. Hope this helps somewhat, though.

#3BagelHero

Posted 07 November 2012 - 07:27 AM

It sort of depends on your capacity for creating currently, and whether you're doing Concepts and Designs or ingame assets.


If art isn't your forte I would just use paper and pencil and get some foundations laid. You may not be ready to invest in the frustration that is digital art.

If you can already draw I would suggest getting a cheap Graphics tablet, small would do for someone beginning on digital. When you first get it you should use it as your mouse until you can control it competently. This takes a bit, but is well worth it; probably one of the quicker ways to get used to how tablets work.

Drawing with the damn thing is an entirely different matter. I do not like GIMP but it's pretty much the only free image editing program that's actually free, so there's not much choice there.

For sketching I recommend Paint Tool SAI (not free, but pretty cheap and very capable) and FireAlpaca (free and has some great perspective tools!)
For painting, Painter/Photoshop are standard but... The prices are quite frankly out of control. You can modify SAI's brushes/textures a fair amount, and that can cover for the lack of features if you know what you're doing and as such turn it into a reasonably powerful painting software as well. If you don't need any editing frills and prefer to work with the slightly more realistic "painter" sort of feel, MyPaint is pretty fantastic. And free.

But all of these just make your job easier in small ways. In the end it's the skill, knowledge and conceptual ability of the artist the makes the final piece.

In game assets are a little more difficult, and we'd need more information on what kind of game you're creating. Hope this helps somewhat, though.

#2BagelHero

Posted 07 November 2012 - 07:26 AM

It sort of depends on your capacity for creating currently, and whether you're doing Concepts and Designs or ingame assets.


If art isn't your forte I would just use paper and pencil and get some foundations laid. You may not be ready to invest in the frustration that is digital art.

If you can already draw I would suggest getting a cheap Graphics tablet, small would do for someone beginning on digital. When you first get it you should use it as your mouse until you can control it competently. This takes a bit, but is well worth it; probably one of the quicker ways to get used to how tablets work.

Drawing with the damn thing is an entirely different matter. I do not like GIMP but it's pretty much the only free image editing program that's actually free, so there's not much choice here.

For sketching I recommend Paint Tool SAI (not free, but pretty cheap and very capable) and FireAlpaca (free and has some great perspective tools!)
For painting, Painter/Photoshop are standard but... The prices are quite frankly out of control. You can modify SAI's brushes/textures a fair amount, and that can cover for the lack of features if you know what you're doing and as such turn it into a reasonably powerful painting software as well. If you don't need any editing frills and prefer to work with the slightly more realistic "painter" sort of feel, MyPaint is pretty fantastic. And free.

But all of these just make your job easier in small ways. In the end it's the skill, knowledge and conceptual ability of the artist the makes the final piece.

In game assets are a little more difficult, and we'd need more information on what kind of game you're creating. Hope this helps somewhat, though.

#1BagelHero

Posted 07 November 2012 - 07:25 AM

It sort of depends on your capacity for creating currently, and whether you're doing Concepts and Designs or ingame assets.


If art isn't your forte I would just use paper and pencil and get some foundations laid. You may not be ready to invest in the frustration that is digital art.

If you can already draw I would suggest getting a cheap Graphics tablet, small would do for someone beginning on digital. When you first get it you should use it as your mouse until you can control it competently. This takes a bit, but is well worth it; probably one of the quicker ways to get used to how tablets work.

Drawing with the damn thing is an entirely different matter. I do not like GIMP but it's pretty much the only free image editing program that's free, so there's not much choice here.

For sketching I recommend Paint Tool SAI (not free, but pretty cheap and very capable) and FireAlpaca (free and has some great perspective tools!)
For painting, Painter/Photoshop are standard but... The prices are quite frankly out of control. You can modify SAI's brushes/textures a fair amount, and that can cover for the lack of features if you know what you're doing and as such turn it into a reasonably powerful painting software as well. If you don't need any editing frills and prefer to work with the slightly more realistic "painter" sort of feel, MyPaint is pretty fantastic. And free.

But all of these just make your job easier in small ways. In the end it's the skill, knowledge and conceptual ability of the artist the makes the final piece.

In game assets are a little more difficult, and we'd need more information on what kind of game you're creating. Hope this helps somewhat, though.

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