Jump to content

  • Log In with Google      Sign In   
  • Create Account


#Actual3Ddreamer

Posted 08 November 2012 - 11:49 PM

Hi,

As the size of game development grows, the demand for quality leadership increases.

Game development organizations are not necessarily pure democracies. Often with successful game developers, someone or a small group of founders have a solid or at least feasible game design and vision for future growth. Because of skills, talents, and experience - leaders will find people to join them who fulfill the goals of their plans.

Lack of effective and decisive leadership is one of the most common causes of the failure of organizations. Trying to make the group a pure democracy typically results in too many chiefs and not enough warriors and workers. Can you image the whole tribe sitting at counsil? Too many voices with too much power results in "grid lock". Opinions and advice of everyone in the organization should be valued, but only leadership establishes the structure, rules, guidelines, goals, direction, standards, and other basics which every highly successul organization needs.

Leadership is the most decisive area for the success of a game development team and the importance of leadership increases with the demands. Everything, including the success of the game design depends on leadership traits more than anything else in the field.


Clinton

#73Ddreamer

Posted 08 November 2012 - 11:48 PM

Hi,

As the size of game development grows, the demand for quality leadership increases.

Game development organizations are not necessarily pure democracies. Often with successful game developers, someone or a small group of founders have a solid or at least feasible game design and vision for future growth. Because of skills, talents, and experience - leaders will find people to join them who fulfill the goals of their plans.

Lack of effective and decisive leadership is one of the most common causes of the failure of organizations. Trying to make the group a pure democracy typically results in too many chiefs and not enough warriors and workers. Can you image the whole tribe sitting at counsil? Too many voices with too much power results in "grid lock". Opinions and advice of everyone in the organization should be valued, but only leadership establishes the structure, rules, guidelines, goals, direction, standards, and other basics which every highly successul organization needs.

Leadership is the most decisive area for the success of a game development team and the importance of leadership increases with the demands. Everything, including the success of the game design depends on leadership traits more than anything else in the field.


Clinton

#63Ddreamer

Posted 08 November 2012 - 11:48 PM

Hi,

As the size of game development grows, the demand for quality leadership increases.

Game development organizations are not necessarily pure democracies. Often with successful game developers, someone or a small group of founders have a solid or at least feasible game design and vision for future growth. Because of skills, talents, and experience - leaders will find people to join them who fulfill the goals of their plans.

Lack of effective and decisive leadership is one of the most common causes of the failure of organizations. Trying to make the group a pure democracy typically results in too many chiefs and not enough warriors and workers. Can you image the whole tribe sitting at counsil? Too many voices with too much power results in "grid lock". Opinions and advice of everyone in the organization should be valued, but only leadership establishes the structure, rules, guidelines, goals, direction, standards, and other basics which every highly successul organization needs.

Leadership is the most decisive area for the success of a game development team and the importance of leadership increases with the demands. Everything, including the success of the game design depends on leadership traits more than anything else in the field.


Clinton

#53Ddreamer

Posted 08 November 2012 - 11:48 PM

Hi,

As the size of game development grows, the demand for quality leadership increases.

Game development organizations are not necessarily pure democracies. Often with successful game developers, someone or a small group of founders have a solid or at least feasible game design and vision for future growth. Because of skills, talents, and experience - leaders will find people to join them who fulfill the goals of their plans.

Lack of effective and decisive leadership is one of the most common causes of the failure of organizations. Trying to make the group a pure democracy typically results in too many chiefs and not enough warriors and workers. Can you image the whole tribe sitting at counsil? Too many voices with too much power results in "grid lock". Opinions and advice of everyone in the organization should be valued, but only leadership establishes the structure, rules, guidelines, goals, direction, standards, and other basics which every highly successul organization needs.

Leadership is the most decisive area for the success of a game development team and the importance of leadership increases with the demands. Everything, including the success of the game design depends on leadership traits more than anything else in the field.


Clinton

#43Ddreamer

Posted 08 November 2012 - 11:47 PM

Hi,

As the size of game development grows, the demand for quality leadership increases.

Game development organizations are not necessarily pure democracies. Often with successful game developers, someone or a small group of founders have a solid or at least feasible game design and vision for future growth. Because of skills, talents, and experience - leaders will find people to join them who fulfill the goals of their plans.

Lack of effective and decisive leadership is one of the most common causes of the failure of organizations. Trying to make the group a pure democracy typically results in too many chiefs and not enough warriors and workers. Can you image the whole tribe sitting at counsil? Too many voices with too much power results in "grid lock". Opinions and advice of everyone in the organization should be valued, but only leadership establishes the structure, rules, guidelines, goals, direction, standards, and other basics which every highly successul organization needs.

Leadership is the most decisive area for the success of a game development team and the importance of leadership increases with the demands. Everything, including the success of the game design depends on leadership traits more than anything else in the field.


Clinton

#33Ddreamer

Posted 08 November 2012 - 11:47 PM

Hi,

As the size of game development grows, the demand for quality leadership increases.

Game development organizations are not necessarily pure democracies. Often with successful game developers, someone or a small group of founders have a solid or at least feasible game design and vision for future growth. Because of skills, talents, and experience - leaders will find people to join them who fulfill the goals of their plans.

Lack of effective and decisive leadership is one of the most common causes of the failure of organizations. Trying to make the group a pure democracy typically results in too many chiefs and not enough warriors and workers. Can you image the whole tribe sitting at counsil? Too many voices with too much power results in "grid lock". Opinions and advice of everyone in the organization should be valued, but only leadership establishes the structure, rules, guidelines, goals, direction, standards, and other basics which every highly successul organization needs.

Leadership is the most decisive area for the success of a game development team and the importance of leadership increases with the demands. Everything, including the success of the game design depends on leadership traits more than anything else in the field.


Clinton

PARTNERS