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#Actual3Ddreamer

Posted 09 November 2012 - 12:31 PM

Hi,

The more I look into it, then the more that I see such an amazing variety of game structs. I know that you are looking for standard ways of doing things, but in view of all the endless kinds of games, there are few hard fixed standards in the coding because of the staggering variety of game designs, languages, technology, and needs. Much of the class structure, for example, is a matter of opinion, though there are ways of testing for performance. Considerations besides performance often dominate. Are you looking for formulas for coding success which apply across the board? You will find some.

Much of what you are asking will only be realized with hard work, experience, and deep ponder over a specific game.


Clinton

#13Ddreamer

Posted 09 November 2012 - 12:09 AM

Hi,

The more I look into it, then the more that I see such an amazing variety of game structs. I know that you are looking for standard ways of doing things, but in view of all the endless kinds of games, there are few hard fixed standards in the coding because of the staggering variety of game designs, languages, technology, and needs. Much of the class structure, for example, is a matter of opinion, though there are ways of testing for performance. Considerations besides performance often dominate. Are you looking for formulas for coding success which apply across the board? You will find some.

Much of what you are asking will only be realized with hard work, experience, and deep pounder over a specific game.


Clinton

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