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#ActualAshaman73

Posted 09 November 2012 - 01:28 AM

My four steps to balancing a game:
1. Accept, that balancing is too complex to be simulated in a satisfying way.
2. Make some budget balancing tools or sheets, this will help you to fix half of your balancing issues. Investing more time and money will have only little effect or no benefits at all.
3. Playtest and tweak.
4. Accept that your game is unbalanced, life is too, so you have made a very realistic game in this sense, congratulation!

#1Ashaman73

Posted 09 November 2012 - 01:26 AM

My four steps to balancing a game:
1. Accept, that balancing is too complex to be simulated in a satisfying way.
2. Make some budget balancing tools or sheets, this will help you to fix half of your balancing issues. Investing more time and money will have only little effect or no benefits at all.
3. Playtest and tweak.
4. Accept that your game is unbalanced, life is too.

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