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14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

#Actuallonedrow1

Posted 09 November 2012 - 11:17 AM

And here we are, the third installment - the inventory

[attachment=12188:Inventory.jpg]

REMEMBER, this is the inventory

EDIT - I am inserting control schemes into each interface's post, so you wont have to dig through the first post for them. I am going to edit previous posts for this.

LB and RB – switch to different menu
Right analog – camera
Left analog – move through items in the inventory, or to buttons such as the sort button
“A” – selection button
“B” – exit
“X” – hold to compare
“Y” – reset camera
L3, R3, LT, RT – no function as of yet

While the player is in the inventory, the game will not pause, and the player will be able to rotate their camera. The inventory will be able to appear holographically.

The player will be able to press the bumpers in order to navigate to different menus. Also, the player will be able to press the sorting button in order to sort the items in the inventory in accordance to what options are available (alphabetically, by level, etc.).

Also, there will be a scroll bar to the left of the inventory screen, so the player can keep track of where they are in their inventory.

#3lonedrow1

Posted 09 November 2012 - 11:15 AM

And here we are, the third installment - the inventory

[attachment=12188:Inventory.jpg]

REMEMBER, this is the inventory

EDIT - I am inserting control schemes into each interface's post, so you wont have to dig through the first post for them. I am going to edit previous posts for this.

LB and RB – switch to different menu
Right analog – camera
Left analog – move through items in the inventory, or to buttons such as the sort button
“A” – selection button
“B” – exit
“X” – hold to compare
“Y” – reset camera
L3, R3, LT, RT – no function as of yet

While the player is in the inventory, the game will not pause, and the player will be able to rotate their camera. The inventory will be able to appear holographically.

The player will be able to press the bumpers in order to navigate to different menus. Also, the player will be able to press the sorting button in order to sort the items in the inventory in accordance to what options are available (alphabetically, by level, etc.).

Also, there will be a scroll bar to the left of the inventory screen, so the player can keep track of where they are in their inventory.

#2lonedrow1

Posted 09 November 2012 - 11:15 AM

And here we are, the third installment - the inventory

[attachment=12188:Inventory.jpg]

REMEMBER, this is the inventory

EDIT - I am inserting control schemes into each interface's post, so you wont have to dig through the first post for them. I am going to edit previous posts for this.

LB and RB – switch to different menu
Right analog – camera
Left analog – move through items in the inventory, or to buttons such as the sort button
“A” – selection button
“B” – exit
“X” – hold to compare
“Y” – reset camera
L3, R3, LT, RT – no function as of yet

While the player is in the inventory, the game will not pause, and the player will be able to rotate their camera. The inventory will be able to appear holographically.

The player will be able to press the bumpers in order to navigate to different menus. Also, the player will be able to press the sorting button in order to sort the items in the inventory in accordance to what options are available (alphabetically, by level, etc.).

Also, there will be a scroll bar to the left of the inventory screen, so the player can keep track of where they are in their inventory.

#1lonedrow1

Posted 09 November 2012 - 11:14 AM

And here we are, the third installment - the inventory

[attachment=12188:Inventory.jpg]

REMEMBER, this is the inventory

While the player is in the inventory, the game will not pause, and the player will be able to rotate their camera. The inventory will be able to appear holographically.

The player will be able to press the bumpers in order to navigate to different menus. Also, the player will be able to press the sorting button in order to sort the items in the inventory in accordance to what options are available (alphabetically, by level, etc.).

Also, there will be a scroll bar to the left of the inventory screen, so the player can keep track of where they are in their inventory.

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