I made an Open Source squad baseed RPG a few months ago. It is hybrid 2d sprites in a 3d world but can easily support full 3d models in almost any common format. All game logic is written in well commented Lua files, running on a custom Flash-like 3d engine I wrote a few years ago. The game itself is loosly based on tabletop skirmish games like warhammer and d&d miniatures. And like warhammer and d&d miniatures the rules can be easily adapeded to sci-fi settings, like warhammer 40k or starwars miniatures.
In any case, feel free to check it out. It is open source, so you can fork it to use as a starting point for your own project, or you can just poke around inside looking at all the files to get some ideas about how to solve the problem.
http://www.indiedb.c...dungeon-tactics
A lot of the tequniques I used to develop Dungeon Tactics I learned from roguelikedevelopment.org. it is a goldmine for oldschool RPG programming guides.
http://roguebasin.ro...?title=Articles
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#1xhr17
Posted 09 November 2012 - 11:41 AM
I made an Open Source squad baseed RPG a few months ago. It is hybrid 2d sprites in a 3d world but can easily support full 3d models in almost any common format. All game logic is in well commented lua files, running on a custom Flash-like 3d engine I wrote a few years ago. The game itself is loosly based on tabletop skirmish games like warhammer and d&d miniatures. And like warhammer and d&d miniatures the rules can be easily adapeded to sci-fi settings, like warhammer 40k or starwars miniatures.
In any case, feel free to check it out. You it is open source, so you can fork it to use as a starting point for your own project, or you can just poke around inside looking at all the files to get some ideas about how to solve the problem.
http://www.indiedb.com/games/dungeon-tactics
A lot of the tequniques I used to develop Dungeon Tactics I learned from roguelikedevelopment.org. it is a goldmine for oldschool RPG programming guides.
http://roguebasin.roguelikedevelopment.org/index.php?title=Articles
In any case, feel free to check it out. You it is open source, so you can fork it to use as a starting point for your own project, or you can just poke around inside looking at all the files to get some ideas about how to solve the problem.
http://www.indiedb.com/games/dungeon-tactics
A lot of the tequniques I used to develop Dungeon Tactics I learned from roguelikedevelopment.org. it is a goldmine for oldschool RPG programming guides.
http://roguebasin.roguelikedevelopment.org/index.php?title=Articles