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#ActualKaptein

Posted 10 November 2012 - 12:26 AM

you might need to look at this:
http://gafferongames...-your-timestep/

if your physics or any counters are running in such a fashion: if (timer > last_timer) counter++;
then you will have jumpy objects, camera and many other things

personally, i use a floating point time step and no integral counters, but another solution is to use accumulation
there are many delta frametime / timestep tutorials out there :)
hope this is what you needed

#1Kaptein

Posted 10 November 2012 - 12:23 AM

you might need to look at this:
http://gafferongames.com/game-physics/fix-your-timestep/

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