Jump to content

  • Log In with Google      Sign In   
  • Create Account


Posted 10 November 2012 - 12:26 AM

you might need to look at this:

if your physics or any counters are running in such a fashion: if (timer > last_timer) counter++;
then you will have jumpy objects, camera and many other things

personally, i use a floating point time step and no integral counters, but another solution is to use accumulation
there are many delta frametime / timestep tutorials out there :)
hope this is what you needed


Posted 10 November 2012 - 12:23 AM

you might need to look at this: