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#ActualJaroy

Posted 10 November 2012 - 10:39 PM

If you remove the following line does it run smooth? :
[source lang="java"]if((float)Clock.GetElapsedTime()>REFRESH_RATE)[/source]
If so then it might be a problem with your clock rather than a problem with opengGL.

#1Jaroy

Posted 10 November 2012 - 10:30 PM

If you remove the following line does it run smooth? :
[source lang="java"]if((float)Clock.GetElapsedTime()>REFRESH_RATE)[/source]
If so then it's a problem with your clock.

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