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#Actualpolyfrag

Posted 11 November 2012 - 03:16 AM

You know how to reduce the lag caused by pathfinding you only do 1 unit per 200 ms? If you don't send unit ID's for created units, how do you know in what order to find paths for the units each turn?

#2polyfrag

Posted 11 November 2012 - 03:16 AM

You know how to reduce the lag caused by pathfinding you only do 1 unit per 200 ms? If you don't send unit ID's for created units, how do you know in what order to find paths for the units each turn?

#1polyfrag

Posted 11 November 2012 - 03:15 AM

But you know how to reduce the lag caused by pathfinding you only do 1 unit per 200 ms? If you don't send unit ID's for created units, how do you know in what order to find paths for the units each turn?

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