Don't, just don't do that. Don't make engines, make games. There are limitations on how flexible and game indipendent an engine can be, that's what the professionals say. You have a hard time not doing a fps with the unreal engine. There are always game related assumptions that sink down to the engine. If you do an engine yourself, you'll see that you can vastly simplify subparts compared to professional engines.
I have coded the engine and stuff but now what kind of game should I code?
I am a bit confused in what you'd like from us. If you have ideas, then write about them. The "game design brains" may help you simplifying your idea and give some feedback.
I have no trouble coming up with ideas assuming I had some money but I do not... So could some of your game design brains point me in the right direction?!
(also if you help me design a game I would credit you and give you a portion of any money made which will more than likely be none)
Yes?! And what do you expect to get for your gameengine? Top notch quality artwork, models and textures? You are a hobbyist. I know you don't like that thought (neither do I), your game probably won't look as good as you have it in your head. You don't have the professional artists that realize your dream.
Yeah by allot of funding I mean they would require things like models and animations and art lol.
You already talk about models as if it is a IEEE normed construct that you need to aquire. You don't know what you are doing, because you don't know what game you want to make, you have no target.
It worries me a bit that you wrote about the engine and then a bit about what the engine consumes. A game is more than engine and models, it should be fun, have mechanics, be challenging...