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#ActualnicolausYes

Posted 12 November 2012 - 09:33 AM

I've noticed this problem too. VSync simply doesn't seem to work that well in window mode, which is strange. You can try manually waiting for vsync with IDXGIOutput::WaitForVBlank and Present(0, 0), or by using DirectDraw vsync methods, though I'm not sure if it will make a difference.


Thanks for reply! I've just tried:
[source lang="cpp"]m_pOutput->WaitForVBlank();m_pSwapChain->Present( 0, 0 );[/source]
The same problem.

#7nicolausYes

Posted 12 November 2012 - 09:32 AM

I've noticed this problem too. VSync simply doesn't seem to work that well in window mode, which is strange. You can try manually waiting for vsync with IDXGIOutput::WaitForVBlank and Present(0, 0), or by using DirectDraw vsync methods, though I'm not sure if it will make a difference.


Thanks for reply! I've just tried:
[source lang="cpp"]m_pOutput->WaitForVBlank();m_pSwapChain->Present( 0, 0 );[/source]

The same problem.

#6nicolausYes

Posted 12 November 2012 - 09:32 AM

I've noticed this problem too. VSync simply doesn't seem to work that well in window mode, which is strange. You can try manually waiting for vsync with IDXGIOutput::WaitForVBlank and Present(0, 0), or by using DirectDraw vsync methods, though I'm not sure if it will make a difference.


Thanks for reply! I've just tried:
[source lang="cpp"]m_pOutput->WaitForVBlank();m_pSwapChain->Present( 0, 0 );[/source]

The same problem.

#5nicolausYes

Posted 12 November 2012 - 09:32 AM

I've noticed this problem too. VSync simply doesn't seem to work that well in window mode, which is strange. You can try manually waiting for vsync with IDXGIOutput::WaitForVBlank and Present(0, 0), or by using DirectDraw vsync methods, though I'm not sure if it will make a difference.


Thanks for reply! I've just tried:
[source lang="cpp"]m_pOutput->WaitForVBlank();m_pSwapChain->Present( 0, 0 );[/source]

The same problem.

#4nicolausYes

Posted 12 November 2012 - 09:32 AM

I've noticed this problem too. VSync simply doesn't seem to work that well in window mode, which is strange. You can try manually waiting for vsync with IDXGIOutput::WaitForVBlank and Present(0, 0), or by using DirectDraw vsync methods, though I'm not sure if it will make a difference.


Thanks for reply! I've just tried:
[source lang="cpp"]m_pOutput->WaitForVBlank();m_pSwapChain->Present( 0, 0 );[/source]

The same problem.

#3nicolausYes

Posted 12 November 2012 - 09:32 AM

I've noticed this problem too. VSync simply doesn't seem to work that well in window mode, which is strange. You can try manually waiting for vsync with IDXGIOutput::WaitForVBlank and Present(0, 0), or by using DirectDraw vsync methods, though I'm not sure if it will make a difference.


Thanks for reply! I've just tried:
[source lang="cpp"]m_pOutput->WaitForVBlank();m_pSwapChain->Present( 0, 0 );[/source]

The same problem.

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