Jump to content

  • Log In with Google      Sign In   
  • Create Account

#ActualOlof Hedman

Posted 13 November 2012 - 02:40 AM

If you tell them what folder to put the art in, and the naming convention of your data files, it's my experience that art dudes also can learn how to press the "compile & run"-button in an IDE :)

Another solution could be a special debug build that reads the assets from documents folder (for iphone) or the sdcard (for android), and then the art dude can just put the updated art there.

Very little effort, that should save you both tons of time.

If you need some parameters too, put them in an xml-file, those are easy to parse with any SAX-parser

Edit: Doh, missed that part of javascript and html5, I know nothing about those... I'll let my suggestion stand though, maybe you can do something like that anyhow, or its useful for someone else

#2Olof Hedman

Posted 13 November 2012 - 02:38 AM

If you tell them what folder to put the art in, and the naming convention of your data files, it's my experience that art dudes also can learn how to press the "compile & run"-button in an IDE :)

Another solution could be a special debug build that reads the assets from documents folder (for iphone) or the sdcard (for android), and then the art dude can just put the updated art there.

Very little effort, that should save you both tons of time.

If you need some parameters too, put them in an xml-file, those are easy to parse with any SAX-parser

#1Olof Hedman

Posted 13 November 2012 - 02:36 AM

If you tell them what folder to put the art in, and the naming convention of your data files, it's my experience that art dudes also can learn how to press the "compile & run"-button in an IDE :)

Another solution could be a special debug build that reads the assets from documents folder (for iphone) or the sdcard (for android), and then the art dude can just put the updated art there.

Very little effort, that should save you both tons of time.

PARTNERS