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#Actualmychii

Posted 13 November 2012 - 08:09 AM

Thanks Olof, I get what you mean. The Javascript stuff was just to tell how big the scope of the project, which I believe is much higher level than C++ and should be more agile to build (based on my experience). And I do compile the assets that you talk about just to package them in one stuff (.zip) so it could run in the web, but your suggestions are applicable since I never tell my art dude to put the assets on the document folders and learn to compile it so it could run (How silly I missed that), that could really save my time. Thanks again.

#2mychii

Posted 13 November 2012 - 08:09 AM

Thanks Olof, I get what you mean. The Javascript stuff was just to tell how big the scope of the project, which I believe is much higher level than C++ and should be more agile to build (based on my experience). And I do compile the assets that you talk about just to package them in one stuff (.zip) so it could run in the web, but your suggestions are applicable since I never tell my art dude to put the assets on the document folders and learn to compile it so it could run (How silly I missed that), that could really save my time. Thanks again.

#1mychii

Posted 13 November 2012 - 08:08 AM

Thanks Olof, I get what you mean. The Javascript stuff was just to tell how big the scope of the project, which I believe is much higher level than C++ and should be more agile to build. And I do compile the assets that you talk about just to package them in one stuff (.zip) so it could run in the web, but your suggestions are applicable since I never tell my art dude to put the assets on the document folders and learn to compile it so it could run (How silly I missed that), that could really save my time. Thanks again.

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