My university has "Co-operative Education" where they send us out to work in industry for a semester or two to gain experience and contacts.
I have received two offers for my next round of co-op
One for a company which does 3D data processing for consumer products. The particular bit of work I'd be doing is working on their application which takes CAD data and then runs physics simulations on it. So they can digitally crush, smash, and throw product designs. I'd be doing a lot of OpenGL and 3D data work, so I think it would still be relevant to my end goal of a job in the game industry.
The other is for the only game studio my university has contacts with. While a game studio, they produce games that I'm not really that excited about (Educational / Promotional games). As well as some of their work looking a little less than easy on the eyes. It would still most likely be a fun place to work and an interesting experience.
So my question is, would it be "better" for me to work at the game studio, or should I go to the simulation job? I'd would enjoy both jobs a lot. But I'm not sure which would help me more towards getting a job at a game studio that produces games I'd be more interested in myself.
Any suggestions would be awesome.
Thanks,
~Tocs
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#9Tocs1001
Posted 13 November 2012 - 03:05 PM
My university has "Co-operative Education" where they send us out to work in industry for a semester or two to gain experience and contacts.
I have received two offers for my next round of co-op
One for a company which does 3D data processing for consumer products. The particular bit of work I'd be doing is working on their application which takes CAD data and then runs physics simulations on it. So they can digitally crush, smash, and throw product designs. I'd be doing a lot of OpenGL and 3D data work, so I think it would still be relevant to my end goal of a job in the game industry.
The other is for the only game studio my university has contacts with. While a game studio, they produce games that I'm not really that excited about (Educational / Promotional games). As well as some of their work looking a little less than easy on the eyes. It would still most likely be a fun place to work and an interesting experience.
So my question is, would it be "better" for me to work at the game studio, or should I go to the simulation job? I'd would enjoy both jobs a lot. But I'm not sure which would help me more towards getting a job at a game studio that produces games I'd be more interested in myself.
Any suggestions would be awesome.
Thanks,
~Tocs
I have received two offers for my next round of co-op
One for a company which does 3D data processing for consumer products. The particular bit of work I'd be doing is working on their application which takes CAD data and then runs physics simulations on it. So they can digitally crush, smash, and throw product designs. I'd be doing a lot of OpenGL and 3D data work, so I think it would still be relevant to my end goal of a job in the game industry.
The other is for the only game studio my university has contacts with. While a game studio, they produce games that I'm not really that excited about (Educational / Promotional games). As well as some of their work looking a little less than easy on the eyes. It would still most likely be a fun place to work and an interesting experience.
So my question is, would it be "better" for me to work at the game studio, or should I go to the simulation job? I'd would enjoy both jobs a lot. But I'm not sure which would help me more towards getting a job at a game studio that produces games I'd be more interested in myself.
Any suggestions would be awesome.
Thanks,
~Tocs
#8Tocs1001
Posted 13 November 2012 - 02:14 PM
My university has "Co-operative Education" where they send us out to work in industry for a semester or two to gain experience and contacts.
I have received two offers for my next round of co-op
One for a company which does 3D data processing for consumer products. The particular bit of work I'd be doing is working on their application which takes CAD data and then runs physics simulations on it. So they can digitally crush, smash, and throw product designs. I'd be doing a lot of OpenGL and 3D data work, so I feel it would still be relevant to my end goal of a job in the game industry.
The other is for the only game studio my university has contacts with. While a game studio, they produce games that I'm not really that excited about (Educational / Promotional games). As well as some of their work looking a little less than easy on the eyes. It would still most likely be a fun place to work and an interesting experience.
So my question is, would it be "better" for me to work at the game studio, or should I go to the simulation job? I feel like I'd enjoy both jobs a lot. But I'm not sure which would help me more towards getting a job at a game studio that produces games I'd be more interested in myself.
Any suggestions would be awesome.
Thanks,
~Tocs
I have received two offers for my next round of co-op
One for a company which does 3D data processing for consumer products. The particular bit of work I'd be doing is working on their application which takes CAD data and then runs physics simulations on it. So they can digitally crush, smash, and throw product designs. I'd be doing a lot of OpenGL and 3D data work, so I feel it would still be relevant to my end goal of a job in the game industry.
The other is for the only game studio my university has contacts with. While a game studio, they produce games that I'm not really that excited about (Educational / Promotional games). As well as some of their work looking a little less than easy on the eyes. It would still most likely be a fun place to work and an interesting experience.
So my question is, would it be "better" for me to work at the game studio, or should I go to the simulation job? I feel like I'd enjoy both jobs a lot. But I'm not sure which would help me more towards getting a job at a game studio that produces games I'd be more interested in myself.
Any suggestions would be awesome.
Thanks,
~Tocs
#7Tocs1001
Posted 13 November 2012 - 12:04 PM
My university has "Co-operative Education" where they send us out to work in industry for a semester or two to gain experience and contacts.
I have received two offers for my next round of co-op
One for a company which does 3D data processing for consumer products. The particular bit of work I'd be doing is working on their application which takes CAD data and then runs physics simulations on it. So they can digitally crush, smash, and throw product designs. I'd be doing a lot of OpenGL and 3D data work, so I feel it would still be relevant to my end goal of a job in the game industry.
The other is for the only game studio my university has contacts with. While a game studio, they produce games that I'm not really that excited about (Educational / Promotional games). As well as some of their work looking a little less than easy on the eyes. It would still most likely be a fun place to work and an interesting experience.
So my question is, would it be "better" for me to work at the game studio, or should I go to the simulation job. I feel like I'd enjoy both jobs a lot. But I'm not sure which would help me more towards getting a job at a game studio that produces games I'd be more interested in myself.
Any suggestions would be awesome.
Thanks,
~Tocs
I have received two offers for my next round of co-op
One for a company which does 3D data processing for consumer products. The particular bit of work I'd be doing is working on their application which takes CAD data and then runs physics simulations on it. So they can digitally crush, smash, and throw product designs. I'd be doing a lot of OpenGL and 3D data work, so I feel it would still be relevant to my end goal of a job in the game industry.
The other is for the only game studio my university has contacts with. While a game studio, they produce games that I'm not really that excited about (Educational / Promotional games). As well as some of their work looking a little less than easy on the eyes. It would still most likely be a fun place to work and an interesting experience.
So my question is, would it be "better" for me to work at the game studio, or should I go to the simulation job. I feel like I'd enjoy both jobs a lot. But I'm not sure which would help me more towards getting a job at a game studio that produces games I'd be more interested in myself.
Any suggestions would be awesome.
Thanks,
~Tocs
#6Tocs1001
Posted 13 November 2012 - 12:04 PM
My university has "Co-operative Education" where they send us out to work in industry for a semester or two to gain experience and contacts.
I have received two offers for my next round of co-op
One for a company which does 3D data processing for consumer products. The particular bit of work I'd be doing is working on their application which takes CAD data and then runs physics simulations on it. So they can digitally crush, smash, and throw product designs. I'd be doing a lot of OpenGL and 3D data work, so I feel it would still be relevant to my end goal of a job in the game industry.
The other is for the only game studio my university has contacts with. While a game studio, they produce games that I'm not really that excited about (Educational / Promotional games). As well as some of their work looking a little less than easy on the eyes. It would still most likely be a fun place to work and an interesting experience.
So my question is, would it be "better" for me to work at the game studio, or should I go to the simulation job. I feel like I'd enjoy both jobs a lot. But I'm not sure which would help me more towards getting a job at a game studio that produces games I'd be more interested in myself.
Any suggestions would be awesome.
Thanks,
~Tocs
I have received two offers for my next round of co-op
One for a company which does 3D data processing for consumer products. The particular bit of work I'd be doing is working on their application which takes CAD data and then runs physics simulations on it. So they can digitally crush, smash, and throw product designs. I'd be doing a lot of OpenGL and 3D data work, so I feel it would still be relevant to my end goal of a job in the game industry.
The other is for the only game studio my university has contacts with. While a game studio, they produce games that I'm not really that excited about (Educational / Promotional games). As well as some of their work looking a little less than easy on the eyes. It would still most likely be a fun place to work and an interesting experience.
So my question is, would it be "better" for me to work at the game studio, or should I go to the simulation job. I feel like I'd enjoy both jobs a lot. But I'm not sure which would help me more towards getting a job at a game studio that produces games I'd be more interested in myself.
Any suggestions would be awesome.
Thanks,
~Tocs
#5Tocs1001
Posted 13 November 2012 - 12:04 PM
My university has "Co-operative Education" where they send us out to work in industry for a semester or two to gain experience and contacts.
I have received two offers for my next round of co-op
One for a company which does 3D data processing for consumer products. The particular bit of work I'd be doing is working on their application which takes CAD data and then runs physics simulations on it. So they can digitally crush, smash, and throw product designs. I'd be doing a lot of OpenGL and 3D data work, so I feel it would still be relevant to my end goal of a job in the game industry.
The other is for the only game studio my university has contacts with. While a game studio, they produce games that I'm not really that excited about (Educational / Promotional games). As well as some of their work looking a little less than easy on the eyes. It would still most likely be a fun place to work and an interesting experience.
So my question is, would it be "better" for me to work at the game studio, or should I go to the simulation job. I feel like I'd enjoy both jobs a lot. But I'm not sure which would help me more towards getting a job at a game studio that produces games I'd be more interested in myself.
Any suggestions would be awesome.
Thanks,
~Tocs
I have received two offers for my next round of co-op
One for a company which does 3D data processing for consumer products. The particular bit of work I'd be doing is working on their application which takes CAD data and then runs physics simulations on it. So they can digitally crush, smash, and throw product designs. I'd be doing a lot of OpenGL and 3D data work, so I feel it would still be relevant to my end goal of a job in the game industry.
The other is for the only game studio my university has contacts with. While a game studio, they produce games that I'm not really that excited about (Educational / Promotional games). As well as some of their work looking a little less than easy on the eyes. It would still most likely be a fun place to work and an interesting experience.
So my question is, would it be "better" for me to work at the game studio, or should I go to the simulation job. I feel like I'd enjoy both jobs a lot. But I'm not sure which would help me more towards getting a job at a game studio that produces games I'd be more interested in myself.
Any suggestions would be awesome.
Thanks,
~Tocs