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#Actualkauna

Posted 13 November 2012 - 04:01 PM

Something like this:

float4 PShader(in VOut Input) : SV_TARGET
{
return Input.color * Texture.Sample(ss, Input.texcoord);
}

Cheers!

#1kauna

Posted 13 November 2012 - 03:59 PM

Something like this:

float4 PShader(VOut Input) : SV_TARGET
{
return Input.color * Texture.Sample(ss, Input.texcoord);
}

Cheers!

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