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#ActualCuriosityKills

Posted 13 November 2012 - 07:44 PM

Maybe you want to look into engines such as Unreal or maybe rendering engines such as Ogre3D and Irrlicht?


Thanks. Ogre3D and Irrlicht aren't full game engines, but UDK meets that criteria.

UDK's $99 + 25% of profits over $50,000 is perfect for a project such as this and as an engine it's certainly proven. Nice shaders out-of-the-box!

However, UDK's limitation of no OSX support without a prohibitively expensive license is not so good, nor the requirement to learn "special languages" Kismet and Unrealscript. I'm also quickly realizing their documentation is not upto Unity's standards, and they separate the programmer vs. level-designer workflow, an added cost when one does both.

Are those worth saving a couple grand if I self-publish? I'll go with "no" for now, but it was worth writing a couple scripts to check it out. :)

#26CuriosityKills

Posted 13 November 2012 - 07:44 PM

Maybe you want to look into engines such as Unreal or maybe rendering engines such as Ogre3D and Irrlicht?


Thanks. Ogre3D and Irrlicht aren't full game engines, but UDK meets that criteria.

UDK's $99 + 25% of profits over $50,000 is perfect for a project such as this and as an engine it's certainly proven. Nice shaders out-of-the-box!

However, UDK's limitation of no OSX support without a prohibitively expensive license is not so good, nor the requirement to learn "special languages" Kismet and Unrealscript. I'm also quickly realizing their documentation is not upto Unity's standards, and they break up the programmer vs. artist workflow, an added cost for one-man projects.

Are those worth saving a couple grand if I self-publish? I'll go with "no" for now, but it was worth writing a couple scripts to check it out. :)

#25CuriosityKills

Posted 13 November 2012 - 07:44 PM

Maybe you want to look into engines such as Unreal or maybe rendering engines such as Ogre3D and Irrlicht?


Thanks. Ogre3D and Irrlicht aren't full game engines, but UDK meets that criteria.

UDK's $99 + 25% of profits over $50,000 is perfect for a project such as this and as an engine it's certainly proven. Nice shaders out-of-the-box!

However, UDK's limitation of no OSX support without a prohibitively expensive license is not so good, nor the requirement to learn a "special language" called Unrealscript. I'm also quickly realizing their documentation is not upto Unity's standards, and they break up the programmer vs. artist workflow, an added cost for one-man projects.

Are those worth saving a couple grand if I self-publish? I'll go with "no" for now, but it was worth writing a couple scripts to check it out. :)

#24CuriosityKills

Posted 13 November 2012 - 07:43 PM

Maybe you want to look into engines such as Unreal or maybe rendering engines such as Ogre3D and Irrlicht?


Thanks. Ogre3D and Irrlicht aren't full game engines, but UDK meets that criteria.

UDK's $99 + 25% of profits over $50,000 is perfect for a project such as this and as an engine it's certainly proven. Nice shaders out-of-the-box!

However, UDK's limitation of no OSX support without a prohibitively expensive license is not so good, nor the requirement to learn a "special language" called Unrealscript. I'm also quickly realizing their documentation is not upto Unity's standards, and they break up the programmer vs. artist workflow, an added cost for one-man projects.

Are those worth saving a couple grand if I publish? I'll go with "no" for now, but it was worth writing a couple scripts to check it out. :)

#23CuriosityKills

Posted 13 November 2012 - 07:42 PM

Maybe you want to look into engines such as Unreal or maybe rendering engines such as Ogre3D and Irrlicht?


Thanks. Ogre3D and Irrlicht aren't full game engines, but UDK meets that criteria.

UDK's $99 + 25% of profits over $50,000 is perfect for a project such as this and as an engine it's certainly proven. Nice shaders out-of-the-box!

However, UDK's limitation of no OSX support without a prohibitively expensive license is not so good, nor the requirement to learn a "special language" called Unrealscript. I'm also quickly realizing their documentation is not upto Unity's standards and they seem to dichotomize the programming vs. level-design workflow.

Are those worth saving a couple grand if I publish? I'll go with "no" for now, but it was worth writing a couple scripts to check it out. :)

#22CuriosityKills

Posted 13 November 2012 - 07:40 PM

Maybe you want to look into engines such as Unreal or maybe rendering engines such as Ogre3D and Irrlicht?


Thanks. Ogre3D and Irrlicht aren't full game engines, but UDK meets that criteria.

UDK's $99 + 25% of profits over $50,000 is perfect for a project such as this and as an engine it's certainly proven. Nice shaders out-of-the-box!

However, UDK's limitation of no OSX support without a prohibitively expensive license is not so good, nor the requirement to learn a "special language" called Unrealscript. I'm also quickly realizing their documentation is not upto Unity's standards and many aspects (kismet) seem more geared towards artists.

Are those worth saving a couple grand if I publish? I'll go with "no" for now, but it was worth writing a couple scripts to check it out. :)

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