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#Actualarchanian

Posted 13 November 2012 - 08:13 PM

If it's simple 2D you want, I would recommend one of the .NET bindings of SFML or SDL.
So easy! You'll be able to focus on the game you wanna make, and not worry so much about the engine.
The above advice on making a game, not an engine, whilst it gets slugged around a lot on this forum (some people just wanna explore/understand game engine technology, and that's fine too), I've found it to generally be good advice.

But sure, Unity and XNA are also a good choice - really powerful and can do a LOT for you (maybe a little too much for a simple 2D game?).

#4archanian

Posted 13 November 2012 - 08:12 PM

If it's simple 2D you want, I would recommend one of the .NET bindings of SFML or SDL.
So easy! You'll be able to focus on the game you wanna make, and not worry so much about the engine.
The above advice on making a game, not an engine, whilst it gets slugged around a lot on this forum (some people just wanna explore/understand game engine technology, and that's fine too), I've found it to generally be good advice.
The rendering/input/event polling etc is largely handled for you, so you can just focus on creating the game itself.

But sure, Unity and XNA are really powerful and can do a LOT for you (maybe a little too much for a simple 2D game?).

#3archanian

Posted 13 November 2012 - 08:12 PM

If it's simple 2D you want, I would recommend one of the .NET bindings of SFML or SDL.
So easy! You'll be able to focus on the game you wanna make, and not worry so much about the engine.
The above advice on making a game, not an engine, whilst it gets slugged around a lot on this forum (some people just wanna explore/understand game engine technology, and that's fine too), I've found it to generally be good advice.
The rendering/input/event polling etc is largely handled for you, so you can just focus on creating the game itself.

But sure, Unity and XNA are really powerful and can do a LOT for you (maybe a little too much for a simple 2D game?).

#2archanian

Posted 13 November 2012 - 08:12 PM

If it's simple 2D you want, I would recommend one of the .NET bindings of SFML or SDL.
So easy! You'll be able to focus on the game you wanna make, and not worry so much about the engine.
The above advice on making a game, not an engine, whilst it gets slugged around a lot on this forum (some people just wanna explore/understand game engine technology, and that's fine too), I've found it to generally be good advice.
The rendering/input/event polling etc is largely handled for you, so you can just focus on creating the game itself.

But sure, Unity and XNA are really powerful and can do a LOT for you (maybe a little too much for a simple 2D game?).

#1archanian

Posted 13 November 2012 - 08:10 PM

If it's simple 2D you want, I would recommend one of the .NET bindings of SFML or SDL.
So easy! You'll be able to focus on the game and not worry as much about the engine.
The rendering/input/event polling etc is largely handled for you, so you can just focus on creating the game itself.

But sure, Unity and XNA are really powerful and can do a LOT for you (maybe a little too much for a simple 2D game?).

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