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#ActualHodgman

Posted 13 November 2012 - 11:45 PM

Most console games run in 720p -- many recent ones (e.g. Halo's etc) internally render at an even smaller resolution and upscale to 720p.
Not very many internally render at 1080p. Even Wipeout HD, which calls itself the only 1080p 60Hz PS3 game, uses resolution up-scaling (e.g. from 1920*810 -> 1920*1080).

Also, almost every modern console game makes use of mixed resolution rendering, where large parts of the processing occur in resolutions such as 640*360.

One reason console games prefer low resolution is simply because they're often pixel-shading bound, and simply using less pixels is a great optimization (720p is about half the memory/processing cost of 1080p, and 640*360 is 1/4 the cost of 720p.) i.e. a pixel-bound 30Hz 720p game would run at 15Hz at 1080p.
Another is the 360 can only render into 10MiB of EDRAM -- a 720p FP16 (HDR) target and a depth buffer exceeds the EDRAM size (which means you'd have to render in two passes, paying the vertex/setup cost twice), but a 1280*680 or 1210*720 FP16+D24S8 combo fits perfectly.

@DavidGArce1337 - your MaximumPC build is designed to run the latest games at the highest detail settings in 1080p at 60Hz.
The 360/PS3 probably runs the same games on lowest detail, at sub 720p at mostly 30Hz (dropping below sometimes). So... you're comparing apples and oranges.

A PS3 quality GPU (e.g. 7900GT 256MB) costs under $10 these days.
A 360 quality GPU is about the same price (maybe ~8800 GT level).
A console-quality PC is pretty damn cheap to build, actually, but you'll be playing the latest games in very low resolutions and using low detail settings, just like your console does.


Every PC game (that benefits from a gamepad) that I've played in the last few years has had perfect support for my 360 gamepad -- because they're also released on 360/PS3, so have spent the time creating good gamepad controls...

#4Hodgman

Posted 13 November 2012 - 10:29 PM

Most console games run in 720p -- many recent ones (e.g. Halo's etc) internally render at an even smaller resolution and upscale to 720p.
Not very many internally render at 1080p. Even Wipeout HD, which calls itself the only 1080p 60Hz PS3 game, uses resolution up-scaling (e.g. from 1920*810 -> 1920*1080).

Also, almost every modern console game makes use of mixed resolution rendering, where large parts of the processing occur in resolutions such as 640*360.

One reason console games prefer low resolution is simply because they're often pixel-shading bound, and simply using less pixels is a great optimization (720p is about half the memory/processing cost of 1080p, and 640*360 is 1/4 the cost of 720p.) i.e. a pixel-bound 30Hz 720p game would run at 15Hz at 1080p.
Another is the 360 can only render into 10MiB of EDRAM -- a 720p FP16 (HDR) target and a depth buffer exceeds the EDRAM size (which means you'd have to render in two passes, paying the vertex/setup cost twice), but a 1280*680 or 1210*720 FP16+D24S8 combo fits perfectly.

@DavidGArce1337 - your MaximumPC build is designed to run the latest games at the highest detail settings in 1080p at 60Hz.
The 360/PS3 probably runs the same games on lowest detail, at sub 720p at mostly 30Hz (dropping below sometimes). So... you're comparing apples and oranges.

A PS3 quality GPU (e.g. 7900GT 256MB) costs under $10 these days.
A 360 quality GPU is about the same price (maybe ~8800 GT level).
A console-quality PC is pretty damn cheap to build, actually, but you'll be playing the latest games in very low resolutions and using low detail settings, just like your console does.


Every PC game (that benefits from a gamepad) that I've played in the last few years has had perfect support for my 360 gamepad.

#3Hodgman

Posted 13 November 2012 - 10:27 PM

Most console games run in 720p -- many recent ones (e.g. Halo's etc) internally render at an even smaller resolution and upscale to 720p.
Not very many internally render at 1080p. Even Wipeout HD, which calls itself the only 1080p 60Hz PS3 game, uses resolution up-scaling (e.g. from 1920*810 -> 1920*1080).

Also, almost every modern console game makes use of mixed resolution rendering, where large parts of the processing occur in resolutions such as 640*360.

One reason console games prefer low resolution is simply because they're often pixel-shading bound, and simply using less pixels is a great optimization (720p is about half the memory/processing cost of 1080p, and 640*360 is 1/4 the cost of 720p.) i.e. a pixel-bound 30Hz 720p game would run at 15Hz at 1080p.
Another is the 360 can only render into 10MiB of EDRAM -- a 720p FP16 (HDR) target and a depth buffer exceeds the EDRAM size (which means you'd have to render in two passes, paying the vertex/setup cost twice), but a 1280*680 or 1210*720 FP16+D24S8 combo fits perfectly.

@DavidGArce1337 - your MaximumPC build is designed to run the latest games at the highest detail settings in 1080p at 60Hz.
The 360/PS3 probably runs the same games on lowest detail, at sub 720p at mostly 30Hz (dropping below sometimes). So... you're comparing apples and oranges.

A PS3 quality GPU (e.g. 7900GT 256MB) costs under $10 these days.
A 360 quality GPU is about the same price (maybe ~8800 GT level).
A console-quality PC is pretty damn cheap to build, actually, but you'll be playing the latest games in very low resolutions and using low detail settings, just like your console does.


Every PC game (that benefits from a gamepad) that I've played in the last few years has had perfect support for my 360 gamepad.

#2Hodgman

Posted 13 November 2012 - 10:23 PM

Most console games run in 720p -- many recent ones (e.g. Halo's etc) internally render at an even smaller resolution and upscale to 720p.
Not very many internally render at 1080p. Even Wipeout HD, which calls itself the only 1080p 60Hz PS3 game, uses resolution up-scaling (e.g. from 1920*810 -> 1920*1080).

Also, almost every modern console game makes use of mixed resolution rendering, where large parts of the processing occur in resolutions such as 640*360.

One reason console games prefer low resolution is simply because they're pixel-shading bound, and less pixels is a great optimization (720p is about half the memory/processing cost of 1080p -- i.e. a pixel-bound 30Hz 720p game would run at 15Hz at 1080p).
Another is the 360 can only render into 10MiB of EDRAM -- a 720p FP16 (HDR) target and a depth buffer exceeds the EDRAM size, but a 1280*680 or 1210*720 FP16+D24S8 combo fits perfectly.

A PS3 quality GPU (e.g. 7900GT 256MB) costs under $10 these days.
A 360 quality GPU is about the same price (maybe ~8800 GT level).
A 360-quality PC is pretty damn cheap to build, actually.

@DavidGArce1337 - your MaximumPC build is designed to run the latest games at the highest detail settings in 1080p at 60Hz.
The 360/PS3 probably runs the same games on lowest detail, at sub 720p at mostly 30Hz (dropping below sometimes). So... you're comparing apples and oranges.


Every PC game (that benefits from a gamepad) that I've played in the last few years has had perfect support for my 360 gamepad.

#1Hodgman

Posted 13 November 2012 - 08:30 PM

Most console games run in 720p -- many recent ones (e.g. Halo's etc) internally render at an even smaller resolution and upscale to 720p.
Not many internally render at 1080p. Even Wipeout HD, which calls itself the only 1080p 60Hz PS3 game, uses resolution up-scaling.

A PS3 quality GPU (7900GT 256MB) costs under $10 these days.
A 360 quality GPU isn't much more (maybe ~8800 GT level).
A 360-quality PC is pretty damn cheap to build, actually.


Every PC game (that benefits from a gamepad) that I've played in the last few years has had perfect support for my 360 gamepad.

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