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#ActualKamikaze15

Posted 13 November 2012 - 10:47 PM

Then uglybdavis raped some Unity design choices (o_o I see what you doing there!), but I also dont see the benefits of deriving components and adding to game objects over deriving game objects, looks like its just delegating it deeper in the hierarchy (if I get his idea correctly).


You should read this and search google for "composition vs inheritance".

#3Kamikaze15

Posted 13 November 2012 - 10:46 PM

Then uglybdavis raped some Unity design choices (o_o I see what you doing there!), but I also dont see the benefits of deriving components and adding to game objects over deriving game objects, looks like its just delegating it deeper in the hierarchy (if I get his idea correctly).


You should read this and search google for "composition vs inheritance".

#2Kamikaze15

Posted 13 November 2012 - 10:46 PM

Then uglybdavis raped some Unity design choices (o_o I see what you doing there!), but I also dont see the benefits of deriving components and adding to game objects over deriving game objects, looks like its just delegating it deeper in the hierarchy (if I get his idea correctly).


You should read this and search google for "composition vs inheritance".

#1Kamikaze15

Posted 13 November 2012 - 10:43 PM

Then uglybdavis raped some Unity design choices (o_o I see what you doing there!), but I also dont see the benefits of deriving components and adding to game objects over deriving game objects, looks like its just delegating it deeper in the hierarchy (if I get his idea correctly).


You should read this and if interested investigate that topic a little more.

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