I have to say also that angelscript can work properly with marmalade.. with some finishing touches.
Firstly, .S file can't contain c++ comments (I wrote about this here: http://www.gamedev.net/topic/626036-compiling-for-marmalade-sdk/)
Secondly, it needs to use scons for Android or IOS builds (see http://www.madewithmarmalade.com/devnet/forum/angel-script for more details).
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#2Papirosnik
Posted 14 November 2012 - 03:55 PM
I have to say also that angelscript can work properly with marmalade.. with some finishing touches.
Firstly, .S file can't contain c++ comments (I wrote about this here: http://www.gamedev.net/topic/626036-compiling-for-marmalade-sdk/)
Secondly, it needs to use scons for Android or IOS builds (see http://www.madewithmarmalade.com/devnet/forum/angel-script for more details).
Thirdly, angelscript is the best.... so these flaws are minor compared to its advantages. I can not help wondering how my complex scripts can be so fast, even on old smartphones.
Firstly, .S file can't contain c++ comments (I wrote about this here: http://www.gamedev.net/topic/626036-compiling-for-marmalade-sdk/)
Secondly, it needs to use scons for Android or IOS builds (see http://www.madewithmarmalade.com/devnet/forum/angel-script for more details).
Thirdly, angelscript is the best.... so these flaws are minor compared to its advantages. I can not help wondering how my complex scripts can be so fast, even on old smartphones.
#1Papirosnik
Posted 14 November 2012 - 03:54 PM
I have to say also that angelscript can work properly with marmalade.. with some finishing touches.
Firstly, .S file can't contain c++ comments (I wrote about this here: http://www.gamedev.net/topic/626036-compiling-for-marmalade-sdk/)
Secondly, it need to use scons for Android or IOS builds (see http://www.madewithmarmalade.com/devnet/forum/angel-script for more details).
Thirdly, angelscript is the best.... so these flaws are minor compared to its advantages. I can not help wondering how my complex scripts can be so fast, even on old smartphones.
Firstly, .S file can't contain c++ comments (I wrote about this here: http://www.gamedev.net/topic/626036-compiling-for-marmalade-sdk/)
Secondly, it need to use scons for Android or IOS builds (see http://www.madewithmarmalade.com/devnet/forum/angel-script for more details).
Thirdly, angelscript is the best.... so these flaws are minor compared to its advantages. I can not help wondering how my complex scripts can be so fast, even on old smartphones.